Gamifying Fitness or Fitnessifying Games: a Comparative Study (bibtex)
@InProceedings{Steinbacher2016, author = {Leibetseder, Andreas and Lux, Mathias}, booktitle = {Proceedings of the Third International Workshop on Gamification for Information Retrieval - co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016)}, title = {Gamifying Fitness or Fitnessifying Games: a Comparative Study}, year = {2016}, address = {Pisa, Italy}, editor = {Hopfgartner, F and Kazai, G and Kruschwitz, U and Meder, M}, month = {jul}, pages = {37-44}, publisher = {CEUR Workshop Proceedings}, volume = {1642}, abstract = {Fitness- or exergames are ubiquitously available, but often lack the main ingredient of successfully gamified systems: fun. This can be attributed to the typical way of designing such games -- highly focusing on specific physical activities, thus, gamifying fitness. Instead, we propose a novel alternate approach to improve motivation for exergaming, which we call fitnessification: integrating physical exercise into very popular games that have been developed keeping fun in mind and frequently are played for long periods of time -- so-called AAA games. In order to evaluate this concept, we have conducted a comparative study examining voluntary participants' reactions to testing an ergometer controlled casual game as well as a modified AAA game. Results indicate strong tendencies of players preferring the newly introduced AAA approach over the casual fitness game.}, issn = {1613-0073}, journal = {International Workshop on Gamification for Information Retrievalic}, language = {EN}, location = {Pisa, Italy}, pdf = {https://www.itec.aau.at/bib/files/__GAMIFIR__Research_Fitnessification.pdf}, talkdate = {2016.07.21}, talktype = {registered}, url = {http://ceur-ws.org/Vol-1642/} }
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