[12] | Harilaos Koumaras, Daniel Negru, Eugen Borcoci, Vaios Koumaras, Costas Troulos, Yael Lapid, Evangelos Pallis, Mamadou Sidibé, Antonia Pinto, Georgios Gardikis, George Xilouris, Christian Timmerer, Media Ecosystems: A Novel Approach for Content-Awareness in Future Networks, Chapter in The Future Internet (John Domingue, Alex Galis, Anastasius Gavras, Theodore Zahariadis, Dave Lambert, Frances Cleary, Petros Daras, Srdjan Krco, Henning Müller, Man-Sze Li, Hans Schaffers, Volkmar Lotz, Federico Alvarez, Burkhard Stiller, Stamatis Karnouskos, Susanna Avessta, Michael Nilsson, eds.), Springer, vol. 6656, Berlin, Heidelberg, New York, pp. 369-380, 2011.
[bib] [doi] [pdf] [abstract]
Abstract: This chapter proposes a novel concept towards the deployment of a networked ‘Media Ecosystem’. The proposed solution is based on a flexible co- operation between providers, operators, and end-users, finally enabling every user first to access the offered multimedia services in various contexts, and second to share and deliver his own audiovisual content dynamically, seamlessly, and transparently to other users. Towards this goal, the proposed concept provides content-awareness to the network environment, network- and user context- awareness to the service environment, and adapted services/content to the end user for his best service experience possible, taking the role of a consumer and/or producer.
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[11] | Michael Grafl, SVC Tunneling for Media-Aware Content Delivery: Impact on Video Quality, In Proceedings of the 12th IEEE International Symposium on a World of Wireless, Mobile and Multimedia Networks (WoWMoM) (Mario Gerla, Enzo Mingozzi, Mainak Chatterjee, Andrea Passarella, eds.), IEEE, Los Alamitos, CA, USA, pp. 3, 2011.
[bib] [doi] [pdf] [abstract]
Abstract: Today's omnipresent demand for access to multimedia content via diverse devices places new challenges on efficient content delivery. This work introduces the concept of Scalable Video Coding (SVC) tunneling developed in the EU FP7 ALICANTE project and shows that the quality impact of the transcoding steps for a transcoding chain from MPEG-2 to SVC and back to MPEG-2 accumulates to a PSNR reduction of up to 2.1 dB for transcoding at fixed target bitrate points. We also discuss research challenges and open issues in SVC tunneling.
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[10] | Michael Grafl, Christian Timmerer, Hermann Hellwagner, Quality Impact of Scalable Video Coding Tunneling for Media-Aware Content Delivery, In Proceedings of the 2011 IEEE International Conference on Multimedia and Expo (ICME 2011) (Irene Cheng, Gabriel Fernandez, Haohong Wang, eds.), IEEE, Los Alamitos, CA, USA, pp. 4, 2011.
[bib] [doi] [pdf] [abstract]
Abstract: Today's omnipresent demand for access to multimedia content via diverse devices places new challenges on efficient content delivery. While the Scalable Video Coding (SVC) extension of Advanced Video Coding (AVC) has proven to be a useful tool for the advanced delivery of video content, it has not yet found major adoption in practice. This paper introduces the concept of SVC tunneling developed in the EU FP7 ALICANTE project, which attempts to provide device-independent access to media resources at reduced network load. For SVC tunneling, video transcoding is performed at the ingress/egress points of the network, which may impact the video quality. We show that the quality impact of these transcoding steps for a transcoding chain from MPEG-2 to SVC and back to MPEG-2 accumulates to a PSNR reduction of up to 2.1 dB for transcoding at fixed target bitrates. We also discuss research challenges and open issues in SVC tunneling.
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[9] | Michael Grafl, Christian Timmerer, Hermann Hellwagner, Daniel Negru, Eugen Borcoci, Daniele Renzi, Anne-Lore Mevel, Alex Chernilov, Scalable Video Coding in Content-Aware Networks: Research Challenges and Open Issues, Chapter in Trustworthy Internet (Nicola Blefari-Melazzi, Giuseppe Bianchi, Luca Salgarelli, eds.), Springer, Berlin, Heidelberg, New York, pp. 11, 2011.
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Abstract: The term “trustworthy” has a very precise connotation in the European Community’s FP7 research program. For a network to be qualified as trustworthy, it needs to be secure, reliable and resilient to attacks and operational failures. Furthermore, quality of service must be guaranteed, while protecting user data, ensuring privacy and providing usable and trusted tools to support users in their security management. As such, the Trustworthy Internet not only has to include mechanisms, architectures and networking infrastructures that intrinsically provide basic security guarantees, but it also has to ensure users, service providers and application providers alike that their requirements in terms of Quality of Experience, manageability and efficiency are fully met. Providing such combined guarantees in a rapidly evolving, complex infrastructure such as the Internet requires solving challenging issues that encompass many fields of theoretical and applied information engineering. These issues span all levels of the protocol stack, ranging from finding new intrinsically secure transmission systems, to radically novel routing models, to new architectures for data dissemination and for interconnecting an unprecedented number of devices and appliances. This book aims at representing a view of the state of the “Trustworthy Internet” as we enter the second decade of our century. The material included in this book originated from the 21st International Tyrrhenian Workshop on Digital Communications, an event traditionally organized by CNIT, the Italian inter-university consortium for telecommunication research. The workshop comprised either invited contributions from renowned researchers with complementary expertise, as well as independent, peer-reviewed contributions stimulated through an open call for papers. This volume includes a selected subset of the workshop papers. Each contribution has been edited and extended after the workshop, taking into account the discussions carried out during the event, incorporating when appropriate additional technical material. Furthermore, the authors have strived to complement the specific technical aspects they present with background material devised to more comprehensively introduce the reader to the specific topic of trustworthiness tackled.
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[8] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, Increasing the User Experience of Multimedia Presentations with Sensory Effects, In Proceedings of the 11th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS'10) (Riccardo Leonardi, Pierangelo Migliorati, Andrea Cavallaro, eds.), IEEE, Los Alamitos, CA, USA, pp. 1-4, 2010.
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Abstract: The term Universal Multimedia Experience (UME) has gained momentum and is well recognized within the research community. As this approach puts the user into the center stage, additional complexity is added to the overall quality assessment problem which calls for a scientific framework to capture, measure, quantify, judge, and explain the user experience. In previous work we have proposed the annotation of multimedia content with sensory effect metadata that can be used to stimulate also other senses than vision or audition. In this paper we report first results obtained from subjective tests in the area of sensory effects attached to traditional multimedia presentations such as movies that shall lead to an enhanced, unique, and worthwhile user experience.
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[7] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, Improving the Quality of Multimedia Experience through Sensory Effects, In Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX'10) (Andrew Perkis, Sebastian Möller, Peter Svensson, Amy Reibman, eds.), IEEE, Los Alamitos, CA, USA, pp. 124-129, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: In previous and related work sensory effects are presented as a tool for increasing the user experience of multimedia presentations by stimulating also other senses than vision or audition. In this paper we primarily investigated the relationship of the Quality of Experience (QoE) due to various video bit-rates of multimedia contents annotated with sensory effects (e.g., wind, vibration, light). Therefore, we defined a subjective quality assessment methodology based on standardized methods. The paper describes the test environment, its setup, and conditions in detail. Furthermore, we experimented with a novel voting device that allows for continuous voting feedback during a sequence in addition to the overall quality voting at the end of each sequence. The results obtained from the subjective quality assessment are presented and discussed thoroughly. In anticipation of the results we can report an improvement of the quality of the multimedia experience thanks to the sensory effects.
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[6] | Christian Timmerer, Markus Waltl, Hermann Hellwagner, Are Sensory Effects Ready for the World Wide Web?, In Proceedings of the Workshop on Interoperable Social Multimedia Applications (WISMA 2010) (Anna Carreras, Jaime Delgado, Xavier Maroñas, Víctor Rodríguez, eds.), CEUR Workshop Proceedings (CEUR-WS.org), Aachen, Germany, pp. 57-60, 2010.
[bib] [pdf] [abstract]
Abstract: The World Wide Web (WWW) is one of the main entry points to access and consume Internet content in various forms. In particular, the Web browser is used to access different types of media (i.e., text, image, audio, and video) and on some platforms is the only way to access the vast amount of information on the Web. Recently, it has been proposed to stimulate also other senses than vision or audition while consuming multimedia content through so- called sensory effects, with the aim to increase the user’s Quality of Experience (QoE). The effects are represented as Sensory Effects Metadata (SEM) which is associated to traditional multimedia content and is rendered (synchronized with the media) on sensory devices like fans, vibration chairs, lamps, etc. In this paper we provide a principal investigation of whether the sensory effects are ready for the WWW and, in anticipation of the result, we propose how to embed sensory effect metadata within Web content and the synchronized rendering thereof.
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[5] | Christian Timmerer, Christopher Mueller, HTTP Streaming of MPEG Media, In Proceedings of STreaming Day 2010 (Riccardo Bernardini, Fabrizio Rovati, eds.), Rovati, Fabrizio, Agrate B.za, Italy, pp. 4, 2010.
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Abstract: MPEG has developed various technologies for multimedia transport, such as MPEG-2 Transport Stream (TS) and ISO Media Base File Format. These technologies have been widely accepted and heavily used by various industries and applications, such as digital broadcasting, audio and video transport over the Internet, mobile phones, etc. In recent years, the Internet has become an important channel for the delivery of multimedia. As HTTP is widely used on the Internet, it has recently been used extensively for the delivery of multimedia content. However, there is no standard for HTTP- based streaming of MPEG media. MPEG intends to standardize a solution that addresses this need. This paper provides an overview of the recent Call of Proposals (CfP) for HTTP Streaming of MPEG Media, a new work item within ISO/IEC MPEG. In particular, it will provide an overview of existing systems and the outcome of the evaluation of the aforementioned CfP which has been conducted during the 93rd MPEG meeting in July 2010.
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[4] | Christian Timmerer, Filippo Chiariglione, Marius Preda, Victor Rodriguez Doncel, Accelerating Media Business Developments with the MPEG Extensible Middleware, In IEEE Multimedia, IEEE, vol. 17, no. 3, Los Alamitos, CA, USA, pp. 74-78, 2010.
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Abstract: Editor’s Note: Media applications are becoming increasingly complex. They handle many data formats, run across multiple platforms, and support a wide range of functions. This article describes a standardized set of protocols and APIs that provides efficient access to individual system components, enables rapid deployment of new applications, and improves portability. —Anthony Vetro
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[3] | Christian Timmerer, Michael Grafl, Hermann Hellwagner, Daniel Negru, Eugen Borcoci, Daniel Renzi, Anne-Lore Mevel, Alex Chernilov, Scalable Video Coding in Content-Aware Networks: Research Challenges and Open Issues, In Proceedings of the International Tyrrhenian Workshop on Digital Communications (ITWDC) (Nicola Blefari-Melazzi, ed.), Springer, New York, NY, USA, pp. 11, 2010.
[bib] [pdf] [abstract]
Abstract: The demand for access to advanced, distributed media resources is nowadays omnipresent due to the availability of Internet connectivity almost anywhere, anytime, and with a huge amount of different devices. This calls for rethinking of the current Internet architecture by making the network aware of which content is actually transported. This paper introduces Scalable Video Coding (SVC) as a tool for Content-Aware Networks (CANs) which is currently researched as part of the EU FP7 ALICANTE project. The architecture of ALICANTE with respect to SVC and CAN is reviewed, use cases are described, and, finally, research challenges and open issues are discussed.
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[2] | Christian Timmerer, Karsten Müller, Immersive Future Media Technologies: From 3D Video to Sensory Experiences, In Proceedings of the International Conference on Multimedia (MM '10) (Alberto del Bimbo, Shih-Fu Chang, Arnold Smeulders, eds.), ACM, New York, NY, USA, pp. 1781-1782, 2010.
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Abstract: In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.
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[1] | Eugen Borcoci, Daniel Negru, Christian Timmerer, A Novel Architecture for Multimedia Distribution based on Content-Aware Networking, In Proceedings of the 3rd International Conference on Communication Theory, Reliability, and Quality of Service (CTRQ 2010) (Shingo Ata, Eugen Borcoci, Javier Del Ser Lorente, Michel Diaz, Michal Pioro, Joel Rodrigues, Zary Segall, eds.), IEEE, Los Alamitos, CA, USA, pp. 162-168, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper proposes a novel virtual Content-Aware Network (CAN) layer as a part of a full layered architecture, focused, but not limited to, on multimedia distribution with Quality of Services (QoS) assurance. The overall system is based on a flexible cooperation between providers, operators and end-users, enabling users to access the offered multimedia services in various contexts and also to become private content providers. The paper introduces the main concepts and architecture for the main virtual network layer (i.e., CAN), exposing its role and interfaces among overall system layers. This work is a part of the starting effort inside of a new European FP7 ICT research project, ALICANTE.
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