[156] | Christian Timmerer, Michael Grafl, Hermann Hellwagner, Daniel Negru, Eugen Borcoci, Daniel Renzi, Anne-Lore Mevel, Alex Chernilov, Scalable Video Coding in Content-Aware Networks: Research Challenges and Open Issues, In Proceedings of the International Tyrrhenian Workshop on Digital Communications (ITWDC) (Nicola Blefari-Melazzi, ed.), Springer, New York, NY, USA, pp. 11, 2010.
[bib] [pdf] [abstract]
Abstract: The demand for access to advanced, distributed media resources is nowadays omnipresent due to the availability of Internet connectivity almost anywhere, anytime, and with a huge amount of different devices. This calls for rethinking of the current Internet architecture by making the network aware of which content is actually transported. This paper introduces Scalable Video Coding (SVC) as a tool for Content-Aware Networks (CANs) which is currently researched as part of the EU FP7 ALICANTE project. The architecture of ALICANTE with respect to SVC and CAN is reviewed, use cases are described, and, finally, research challenges and open issues are discussed.
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[155] | Christian Timmerer, Hermann Hellwagner, MPEG-21 digital items in research and practice, In Proceedings of the 1st International Digital Preservation Interoperability Framework Symposium (Wo Chang, ed.), ACM, New York, NY, USA, pp. 8:1-8:8, 2010.
[bib] [doi] [pdf] [slides] [abstract]
Abstract: The aim of the MPEG‐21 standard, the so‐called Multimedia Framework, is to enable transparent and augmented use of multimedia resources across a wide range of networks, devices, user preferences, and communities, notably for trading (of bits). As such, it provides an important step in MPEG's standards evolution, i.e., the transaction of Digital Items among Users. This paper provides an overview of applications making use specifically of MPEG‐21 Digital Items and a more in‐depth presentation of a few selected applications in research and practice.
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[154] | Christian Timmerer, Johannes Jaborning, Hermann Hellwagner, A Survey on Delivery Context Description Formats - A Comparison and Mapping Model, In Journal of Digital Information Management, Digital Information Research Foundation, vol. 8, no. 1, Chennai, India, pp. 16-27, 2010.
[bib] [pdf] [abstract]
Abstract: Nowadays, mobile devices have implemented several transmission technologies which enable access to the Internet and increase the bit rate for data exchange. Despite modern mobile processors and high-resolution displays, mobile devices will never reach the stage of a powerful notebook or desktop system (for example, due to the fact of battery powered CPUs or just concerning the small-sized displays). Due to these limitations, the deliverable content for these devices should be adapted based on their capabilities including a variety of aspects (e.g., from terminal to network characteristics). These capabilities should be described in an interoperable way. In practice, however, there are many standards available and a common mapping model between these standards is not in place. Therefore, in this paper we describe such a mapping model and its implementation aspects. In particular, we focus on the whole delivery context (i.e., terminal capabilities, net- work characteristics, user preferences, etc.) and investigated the two most prominent state-of-the-art description schemes, namely User Agent Profile (UAProf) and Usage Environment Description (UED).
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[153] | Christian Timmerer, Karsten Müller, Immersive Future Media Technologies: From 3D Video to Sensory Experiences, In Proceedings of the International Conference on Multimedia (MM '10) (Alberto del Bimbo, Shih-Fu Chang, Arnold Smeulders, eds.), ACM, New York, NY, USA, pp. 1781-1782, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.
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[152] | Tibor Szkaliczki, Michael Eberhard, Hermann Hellwagner, László Szobonya, Piece Selection Algorithm for Layered Video Streaming in P2P Networks, In Electronic Notes in Discrete Mathematics, Elsevier Inc., vol. 36, New York, USA, pp. 1265-1272, 2010, ISCO 2010 - International Symposium on Combinatorial Optimization.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper introduces the piece selection problem that arises when streaming layered video content over peer-to-peer networks. The piece selection algorithm decides periodically which pieces to request from other peers (network nodes) for download. The main goal of the piece selection algorithm is to provide the best possible quality for the available bandwidth. Our recommended solution approaches are related to the typical problems and solutions in the knapsack problem.
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[151] | Michael Sablatschan, Michael Ransburg, Hermann Hellwagner, Towards an Improved SVC-to-AVC Rewriter, In Proceedings of the Second International Conferences on Advances in Multimedia (MMEDIA 2010) (Laszlo Böszörmenyi, Dumitru Burdescu, Philip Davis, Peter Stanchev, eds.), IEEE, Los Alamitos, CA, USA, pp. 18-21, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: The Scalable Video Coding (SVC) extension of the H.264/AVC (AVC) video coding standard features spatial, quality and temporal scalability. Backwards compatibility with legacy decoding devices is maintained through an H.264/AVC compliant base layer, which represents the lowest quality of an SVC bit-stream. However, it is often desirable to also provide the higher quality layers to legacy H.264/AVC devices. This is achieved by a process commonly known as “bit-stream rewriting”, which allows for an efficient SVC to AVC conversion by exploiting the similarities of the two codecs. This paper introduces an improved version of the existing JSVM reference software rewriter (JSVM-rewriter). The improvements include a better run-time performance through parallel processing, as well as applicability in streaming scenarios. A detailed evaluation provides performance measurements for the improved rewriter and compares it to the existing JSVM-rewriter. The evaluation shows that notable performance improvements can be achieved using the presented approach. The paper concludes on how the rewriter could be further improved.
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[150] | Michael Ransburg, Mario Jonke, Hermann Hellwagner, An Evaluation of Mobile End Devices in Multimedia Streaming Scenarios, In Proceedings of the First Workshop on Mobile Multimedia Networking (IWMMN 2010) (Honggang Wang, Jinchun Xia, eds.), Springer, Heidelberg/Berlin, Germany, pp. 14, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper compares handhelds based on the iPhone and Android operating systems in multimedia streaming scenarios. We simulate typical Internet network impairments, i.e. packet delay and packet loss, and evaluate their effects on the end devices. Additional evaluations include bandwidth overhead in icted by the different streaming approaches and traffic shape and fairness when both handhelds consume media simultaneously. Based on the quantitative evaluation, both approaches show weaknesses and strengths. A final qualitative discussion points out additional advantages for the streaming approach implemented in the iPhone operating system.
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[149] | Jordi Ortiz Murillo, Michael Ransburg, Eduardo Martínez Graciá, Michael Sablatschan, Antonio Gómez Skarmeta, Hermann Hellwagner, Towards User-driven Adaptation of H.264/SVC Streams, In Proceedings of the Workshop on Quality of Experience for Multimedia Content Sharing (QoEMCS 2010) (Shelley Buchinger, Rui Jorge Lopes, Satu Jumisko-Pyykkö, Hans-Jürgen Zepernick, eds.), Tampere University of Technology, Tampere, Finland, pp. 4, 2010.
[bib][url] [pdf] [abstract]
Abstract: H.264/SVC enables runtime-efficient scalability in the spatial, temporal and fidelity dimension. Existing adaptation mechanisms facilitate this to automatically adapt the H.264/ SVC stream to the current usage environment without any user interaction. This paper argues that the Quality of Experience (QoE) of the end user can be enhanced by enabling him to manually adjust the adaptation if he wishes to do so. An approach which enables this is presented and evaluated. It is shown that by facilitating this approach an increased QoE is provided compared to automatic adaptation approaches. Finally, future work indicates the next steps in order to implement this approach.
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[148] | Fernando Lopez, Dietmar Jannach, Jose Maria Martínez, Christian Timmerer, Narciso García, Hermann Hellwagner, Bounded non-deterministic planning for multimedia adaptation, In Journal of Applied Intelligence, Springer, Springer New York, pp. 32, 2010.
[bib][url] [doi] [abstract]
Abstract: This paper proposes a novel combination of arti- ficial intelligence planning and other techniques for improv- ing decision-making in the context of multi-step multime- dia content adaptation. In particular, it describes a method that allows decision-making (selecting the adaptation to perform) in situations where third-party pluggable multi- media conversion modules are involved and the multime- dia adaptation planner does not know their exact adapta- tion capabilities. In this approach, the multimedia adapta- tion planner module is only responsible for a part of the required decisions; the pluggable modules make additional decisions based on different criteria. We demonstrate that partial decision-making is not only attainable, but also in- troduces advantages with respect to a system in which these conversion modules are not capable of providing additional decisions. This means that transferring decisions from the multi-step multimedia adaptation planner to the pluggable conversion modules increases the flexibility of the adapta- tion. Moreover, by allowing conversion modules to be only partially described, the range of problems that these modules can address increases, while significantly decreasing both the description length of the adaptation capabilities and the planning decision time. Finally, we specify the conditions under which knowing the partial adaptation capabilities of a set of conversion modules will be enough to compute a proper adaptation plan.
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[147] | Robert Kuschnig, Ingo Kofler, Hermann Hellwagner, An Evaluation of TCP-based Rate-control Algorithms for Adaptive Internet Streaming of H.264/SVC, In Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems (MMSys) (Wu-chi Feng, Ketan Mayer-Patel, eds.), ACM, New York, NY, USA, pp. 157-168, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: Recent work in TCP video streaming indicates that multimedia streaming via TCP provides satisfactory performance when the achievable TCP throughput is approximately twice the media bit rate. However, these conditions may not be achievable on the Internet, e.g., when the delivery path offers insufficient bandwidth or becomes congested due to competing traffic. Therefore, adaptive streaming for videos over TCP is required and a number of rate-control algorithms for video streaming have been proposed and evaluated in the literature. In this paper, we evaluate and compare three existing rate-control algorithms for TCP streaming in terms of the (PSNR) quality of the delivered video and in terms of the timeliness of delivery. The contribution of the paper is that, to the best of our knowledge, this is the first evaluation of TCP-based streaming in an Internet-like setting making use of the scalability features of the H.264/SVC video codec. Two simple bandwidth estimation algorithms and a priority-/deadline-driven approach are described to adapt the bit rates of, and transmit, the H.264/SVC video in a rate-distortion optimal manner. The results indicate that the three algorithms perform robustly in terms of video quality and timely delivery, both on under-provisioned links and in case of competing TCP flows. The priority-/deadline-driven technique is even more stable in terms of packet delays and jitter; thus, client buffers can be dimensioned more easily.
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[146] | Robert Kuschnig, Ingo Kofler, Hermann Hellwagner, Improving Internet Video Streaming Performance by Parallel TCP-Based Request-Response Streams, In Proceedings of the 7th IEEE Consumer Communications and Networking Conference (CCNC) (Sergey Balandin, Marcin Matuszewksi, Jörg Ott, eds.), IEEE, Los Alamitos, CA, USA, pp. 5, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: TCP-based video streaming encounters difficulties in unreliable networks with unanticipated packet loss. In combination with high round trip times, the effective throughput deteriorates rapidly and TCP connection resets or stalls may occur. In this paper, we propose a client-driven video transmission scheme which utilizes multiple HTTP/TCP streams. The scheme is largely insensitive to unanticipated packet loss and thereby reduces throughput fluctuations. Since it is based on HTTP, the scheme can easily be deployed in existing network infrastructures. It fosters scalability on the server side by shifting complexity from the server to the clients. Certain features of request-response schemes allow maintaining fairness, despite of using multiple HTTP streams. Making use of TCP, the scheme inherently adapts to congested network links.
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[145] | Ingo Kofler, In-Network Adaptation of Scalable Video Content, PhD thesis, Klagenfurt University, pp. 204, 2010.
[bib] [abstract]
Abstract: This thesis investigates mechanisms and applications for in-network adaptation of scalable video bit streams based on the recent H.264/Scalable Video Coding (SVC) standard. In-network adaptation refers to the adaptation of a video stream by a network element during the stream's transport through the network. The advantages of performing adaptation directly in the network are the availability of local monitoring data and a higher responsiveness according to the current networking conditions. In contrast to previous work in this field, this thesis focuses on the feasibility and realization of in-network adaptation on existing home router platforms. In this context this thesis addresses the following six research objectives. Initially, the relevant transport mechanisms for H.264/SVC and their implications on in-network adaptation (1) were analysed. In the context of this work three different Linux-based router platforms which cover a representative range of residential router devices were used as a basis for further studies and evaluations. In general these platforms can be characterized by rather modest processing capabilities and networking performance. The hardware limitations were identified and quantified in evaluations (2) using both different benchmarks and real network traffic. The offered processing power and memory throughput are roughly 10 to 100 times lower than those of a modern desktop PC. Although their application-layer networking performance is not that low, all platforms fail in fully utilizing their nominal link capacities of 100 and 1000 Mbps, respectively. Based on the known limitations the thesis proposes a stateful, packet-based adaptation mechanism for adapting scalable video bit streams (3). The approach utilizes the RTP payload format for H.264/SVC and represents a light-weight approach for in-network adaptation on the application layer. It further meets the important requirements towards a media-aware network element (MANE) to be signaling aware and to operate statefully. The mechanism was integrated in a proxy service which was deployed on all of the three platforms to prove its feasibility. Experimental evaluations with different video bit streams in standard-definition quality demonstrate the scalability of the approach (4). The results indicate that the proxy service is able to adapt up to 16 concurrent video streams depending on the platform and video bit stream. On two of the three evaluated platforms the proposed approach even allows to handle and to adapt video streams in high-definition quality at bit rates around 15 Mbps. In addition to the proposed H.264/SVC-specific adaptation mechanism, also the applicability of generic metadata-driven adaptation on home router platforms was investigated. In particular, a proof-of-concept study of an XML-metadata-driven approach based on the MPEG-21 generic Bitstream Syntax Description (gBSD) was conducted on the platforms (5). In contrast to former evaluations that have been done on PC-based platforms, the obtained results indicate that the use of this generic adaptation cannot be recommended on such resource limited network devices. The benefits of using in-network adaptation on home router platforms are finally demonstrated in the context of high-definition streaming over IEEE 802.11 wireless networks (6). Monitoring information regarding the queueing delay, which is obviously available exclusively on the router, is used to control the adaptation of the video according to the varying throughput of the wireless link. This allows to react timely to changing conditions particularly in the case of mobile clients.
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[144] | Michael Eberhard, Tibor Szkaliczki, Hermann Hellwagner, László Szobonya, Christian Timmerer, Knapsack Problem-based Piece-Picking Algorithms for Layered Content in Peer-to-Peer Networks, In Proceedings of the 2010 ACM Workshop on Advanced Video Streaming Techniques for Peer-to-Peer Networks and Social Networking (Gabriella Olmo, Christian Timmerer, Pascal Frossard, Keith Mitchell, eds.), ACM, New York, NY, USA, pp. 71-76, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: The distribution of layered content over peer-to-peer networks becomes more important today as the users are consuming the content on terminals with various display capabilities and different network connections. For single-layer content distribution, the piece-picking algorithm only needs to ensure that content pieces are downloaded in time for display. When layered content is distributed over a peer-to-peer network, the piece-picking algorithm needs to be modified to ensure that the best possible quality is displayed while all desired pieces still have to be received before their deadline expires. In this paper, the piece-picking problem for layered content is analyzed and a number of piece-picking algorithms for layered content based on the solutions for the knapsack problem are presented. Furthermore, an evaluation of these algorithms is performed and possible applications are discussed.
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[143] | Nicola Capovilla, Michael Eberhard, Silvano Mignanti, Riccardo Petrocco, Janne Vehkaperä, An Architecture for Distributing Scalable Content over Peer-to-Peer Networks, In Proceedings of the Second International Conferences on Advances in Multimedia (MMEDIA 2010) (Laszlo Böszörmenyi, Dumitru Burdescu, Philip Davis, Peter Stanchev, eds.), IEEE, Los Alamitos, CA, USA, pp. 1-6, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: Peer-to-Peer systems are nowadays a very popular solution for multimedia distribution, as they provide significant cost benefits compared with traditional server-client distribution. Additionally, the distribution of scalable content enables the consumption of the content in a quality suited for the available bandwidth and the capabilities of the end-user devices. Thus, the distribution of scalable content over Peer-to-Peer networks is a very actual research topic. This paper presents an architecture for the distribution of scalable content in a fully distributed Peer-to-Peer network. The architectural description includes how the scalable layers of the content are mapped to the pieces distributed in the Peer-to-Peer system and detailed descriptions of the producer- and consumer-site architecture of the system. The presented system is to our knowledge the first open-source Peer-to-Peer network with full Scalable Video Coding support.
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[142] | Eugen Borcoci, Daniel Negru, Christian Timmerer, A Novel Architecture for Multimedia Distribution based on Content-Aware Networking, In Proceedings of the 3rd International Conference on Communication Theory, Reliability, and Quality of Service (CTRQ 2010) (Shingo Ata, Eugen Borcoci, Javier Del Ser Lorente, Michel Diaz, Michal Pioro, Joel Rodrigues, Zary Segall, eds.), IEEE, Los Alamitos, CA, USA, pp. 162-168, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper proposes a novel virtual Content-Aware Network (CAN) layer as a part of a full layered architecture, focused, but not limited to, on multimedia distribution with Quality of Services (QoS) assurance. The overall system is based on a flexible cooperation between providers, operators and end-users, enabling users to access the offered multimedia services in various contexts and also to become private content providers. The paper introduces the main concepts and architecture for the main virtual network layer (i.e., CAN), exposing its role and interfaces among overall system layers. This work is a part of the starting effort inside of a new European FP7 ICT research project, ALICANTE.
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[141] | Theodore Zahariadis, Catherine Lamy-Bergot, Thomas Schierl, Karsten Grüneberg, Luca Celetto, Christian Timmerer, Content Adaptation Issues in the Future Internet, Chapter in Towards the Future Internet - A European Research Perspective (Georgios Tselentis, John Domingue, Alex Galis, Anastasius Gavras, David Hausheer, Srdjan Krco, Volkmar Lotz, Theodore Zahariadis, eds.), IOS Press, Amsterdam, Netherlands, pp. 283-292, 2009.
[bib][url] [pdf] [abstract]
Abstract: Future Media Internet is envisaged to provide the means to share and distribute (advanced) multimedia content and services with superior quality and striking flexibility, in a trusted and personalized way, improving citizens' quality of life, working conditions, edutainment and safety. Based on work that has taken place in projects ICT SEA and ICT OPTIMIX, and the Media Delivery Platforms Cluster of projects, we try to provide the challenges and the way ahead in the area of content adaptation.
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[140] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, A Test-Bed for Quality of Multimedia Experience Evaluation of Sensory Effects, In Proceedings of the First International Workshop on Quality of Multimedia Experience (QoMEX 2009) (Touradj Ebrahim, Khaled El-Maleh, Gokce Dane, Lina Karam, eds.), IEEE, Los Alamitos, CA, USA, pp. 145-150, 2009.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper introduces a prototype test-bed for triggering sensory effects like light, wind, or vibration when presenting audiovisual resources, e.g., a video, to users. The ISO/IEC MPEG is currently standardizing the Sensory Effect Description Language (SEDL) for describing such effects. This language is briefly described in the paper and the testbed that is destined to evaluate the quality of the multimedia experience of users is presented. It consists of a video annotation tool for sensory effects, a corresponding simulation tool, and a real test system. Initial experiments and results on determining the color of light effects from the video content are reported.
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[139] | Christian Timmerer, Jean Gelissen, Markus Waltl, Hermann Hellwagner, Interfacing with Virtual Worlds, In Proceedings of the 2009 NEM Summit (Halid Hrasnica, ed.), Eurescom – the European Institute for Research and Strategic Studies in Telecommunications – GmbH, Heidelberg, pp. 118-123, 2009.
[bib][url] [pdf] [abstract]
Abstract: Virtual worlds (often referred to as 3D3C for 3D visualization & navigation and the 3C’s of Community, Creation and Commerce) integrate existing and emerging (media) technologies (e.g. instant messaging, video, 3D, VR, AI, chat, voice, etc.) that allow for the support of existing and the development of new kinds of networked services. The emergence of virtual worlds as platforms for networked services is recognized by businesses as an important enabler as it offers the power to reshape the way companies interact with their environments (markets, customers, suppliers, creators, stakeholders, etc.) in a fashion comparable to the Internet and to allow for the development of new (breakthrough) business models, services, applications and devices. Each virtual world however has a different culture and audience making use of these specific worlds for a variety of reasons. These differences in existing Metaverses permit users to have unique experiences. In order to bridge these differences in existing and emerging Metaverses a standardized framework is required, i.e., MPEG-V Media Context and Control (ISO/IEC 23005), that will provide a lower entry level to (multiple) virtual worlds both for the provider of goods and services as well as the user. The aim of this paper is to provide an overview of MPEG-V and its intended standardization areas. Additionally, a review about MPEG-V’s most advanced part – Sensory Information – is given.
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[138] | Christian Timmerer, Johannes Jaborning, Hermann Hellwagner, A Comparison and Mapping Model, In Proceedings of the 9th Workshop on Multimedia Metadata (WMM'09) (Ralf Klamma, Romulus Grigoras, Vincent Charvillat, Harald Kosch, eds.), http://ceur-ws.org, Aachen, Germany, pp. 18, 2009.
[bib][url] [pdf] [abstract]
Abstract: Nowadays, mobile devices have implemented several transmission technologies which enable access to the Internet and increase the bit rate for data exchange. Despite modern mobile processors and high-resolution displays, mobile devices will never reach the stage of a powerful notebook or desktop system (for example, due to the fact of battery powered CPUs or just concerning the smallsized displays). Due to these limitations, the deliverable content for these devices should be adapted based on their capabilities including a variety of aspects (e.g., from terminal to network characteristics). These capabilities should be described in an interoperable way. In practice, however, there are many standards available and a common mapping model between these standards is not in place. Therefore, in this paper we describe such a mapping model and its implementation aspects. In particular, we focus on the whole delivery context (i.e., terminal capabilities, network characteristics, user preferences, etc.) and investigated the two most prominent state-of-the-art description schemes, namely User Agent Profile (UAProf) and Usage Environment Description (UED).
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[137] | Bernhard Reiterer, Cyril Concolato, Hermann Hellwagner, Natural-Language-based Conversion of Images to Mobile Multimedia Experiences, In Proceedings of 1st International ICST Conference on User Centric Media - UCMedia 2009 (Patros Daras, Imrich Chlamtac, eds.), Springer, Berlin, Heidelberg, New York, pp. 4 - CD, 2009.
[bib][url] [abstract]
Abstract: We describe an approach for viewing any large, detail-rich picture on a small display by generating a video from the image, as taken by a virtual camera moving across it at varying distance. Our main innovation is the ability to build the virtual camera's motion from a textual description of a picture, e.g., a museum caption, so that relevance and ordering of image regions are determined by co-analyzing image annotations and natural language text. Furthermore, our system arranges the resulting presentation such that it is synchronized with an audio track generated from the text by use of a text-to-speech system.
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[136] | Bernhard Reiterer, Hermann Hellwagner, Animated Picture Presentation Steered by Natural Language, In Proceedings International InterMedia Summer School 2009 (Magnenat-Thalmann Nadia, Han Seunghyun, Potopsaltou Dimitris, eds.), MIRALab at University of Geneva, Geneva, pp. 24-32, 2009.
[bib][url] [abstract]
Abstract: In this paper, we present an approach for presenting large, feature-rich pictures on small displays by generating an animation and subsequently a video from the image, as it could be taken by a virtual camera moving across the image. Our main innovation is the ability to build the virtual camera's motion upon a textual description of a picture, as from a museum caption, so that relevance and ordering of image regions is determined by co-analyzing image annotations and text. Furthermore, our system can arrange the resulting presentation in a way that it is synchronized with an audio track generated from the text by use of a text-to-speech system.
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[135] | Bernhard Reiterer, Janine Lachner, Andreas Lorenz, Andreas Zimmermann, Hermann Hellwagner, Research Directions Toward User-centric Multimedia, In Advances in Semantic Media Adaptation and Personalization (Marios C Angelides, Phivos Mylonas, Manolis Wallace, eds.), Auerbach Publications, Boca Raton (Florida), pp. 21-42, 2009.
[bib][url] [doi] [abstract]
Abstract: Currently, much research aims at coping with the shortcomings in multimedia consumption that may exist in a user's current context, e.g., due to the absence of appropriate devices at many locations, a lack of capabilities of mobile devices, restricted access to content, or non-personalized user interfaces. Recently, solutions to specific problems have been emerging, e.g., wireless access to multimedia repositories over standardized interfaces; however, due to usability restrictions the user has to spend much effort to or is even incapable of fulfilling his/her demands. The vision of user-centric multimedia places the user in the center of multimedia services to support his/her multimedia consumption intelligently, dealing with the aforementioned issues while minimizing required work. Essential features of such a vision are comprehensive context awareness, personalized user interfaces, and multimedia content adaptation. These aspects are addressed in this paper as major challenges toward a user-centric multimedia framework.
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[134] | Harald Kosch, Christian Timmerer, Multimedia Metadata and Semantic Management, In IEEE Computing Now, IEEE, vol. Multimedia Metadata and Semantic Management, no. December 2009, Los Alamitos, CA, USA, pp. 00, 2009.
[bib] |
[133] | Ingo Kofler, Robert Kuschnig, Hermann Hellwagner, Improving IPTV Services by H.264/SVC Adaptation and Traffic Control, In Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB) (Pablo Angueira, Ulrich Reimers, eds.), IEEE, Los Alamitos, CA, USA, pp. 1-6, 2009.
[bib][url] [doi] [abstract]
Abstract: This paper presents a novel approach that combines both in-network, application-layer adaptation and network-layer traffic control of scalable video streams based on the H.264/SVC standard. In the IPTV/VoD scenario considered, an intercepting RTSP/RTP proxy performs admission control of the requested video, based on the signaled scalability information, and decides whether the content can be streamed without changes or in an adapted version. The proxy configures the network layer appropriately in order to separate the video stream from besteffort traffic on the same link. Rather than performing fixed bandwidth allocation, our proxy approach uses the Hierarchical Token Bucket (HTB) queuing discipline to allow for borrowing bandwidth between traffic classes. In that setting, two different allocation policies are introduced. The Hard Reservation Policy (HRP) performs admission control and adaptation on the video streams and does not modify video bandwidth allocation after admission. In contrast, the Flexible Borrowing Policy (FBP) restricts the admission control to the base layer of the SVC stream. The packets carrying MGS enhancement layer data are marked with priorities by the proxy and are handled at the network layer by a priority-based queuing mechanism. Both a qualitative comparison and an experimental evaluation of the two policies are given.
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[132] | Ingo Kofler, Robert Kuschnig, Hermann Hellwagner, In-Network Real-Time Adaptation of Scalable Video Content on a WiFi-ne Router, In Proceedings of the 6th IEEE Consumer Communications and Networking Conference (CCNC) (Simon Gibbs, Alan Messer, eds.), IEEE, Los Alamitos, CA, USA, pp. 2, 2009.
[bib] [doi] [pdf] [abstract]
Abstract: One of the most active research topics in the field of video signal processing is scalable video coding (SVC). The recently published extension of the H.264/AVC video coding standard introduces scalability features by employing a layered encoding of the video stream. In our work we investigated the usage of this scalable extension of H.264/AVC for in-network multimedia adaptation. We developed an RTSP/RTP-based proxy which exploits the layered encoding of the video and can perform real-time video adaptation on an inexpensive off-the-shelf WiFi router. This is achieved by applying a stateful, packet-based adaptation approach that keeps the computational costs at a minimum. With that approach it is possible to simultaneously adapt multiple video streams to varying network conditions or to the capabilities of the consumers' end-devices. In our demonstration we show the streaming of two scalable video streams from a server to a client and the in-network adaptation of the video at the WiFi router. The adaptation can be controlled interactively in the temporal, spatial and SNR domains.
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