[20] | Markus Waltl, Christian Timmerer, Benjamin Rainer, Hermann Hellwagner, Sensory Effect Dataset and Test Setups, In Proceedings of the 4th International Workshop on Quality of Multimedia Experience (QoMEX'12) (Ian Burnett, Henry Wu, eds.), IEEE, Yarra Valley, Australia, pp. 115-120, 2012.
[bib][url] [pdf] [abstract]
Abstract: Additional constituents for the representation of multimedia content gained more and more attention. For example, the amount of cinemas equipped with additional devices (e.g., ambient light, vibrating seats, wind generators, water sprayers, heater/coolers) that stimulate senses going beyond audition and vision increases. On the content side the MPEG-V standard specifies – among others – Sensory Effect Metadata (SEM) which provides means to describe sensory effects such as wind, vibration, light, etc. to be attached to audio-visual content and, thus, offering an enhanced and immersive experience for the user. However, there is a lack of a common set of test content allowing for various subjective user studies and verification across different test sites. In this paper we provide our dataset comprising a number of videos from different genres enriched with MPEG-V compliant Sensory Effect Metadata descriptions. Furthermore, we describe possible test setups using off-the-shelf hardware for conducting subjective quality assessments.
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[19] | Markus Waltl, Christian Timmerer, Benjamin Rainer, Hermann Hellwagner, Sensory Effects for Ambient Experiences in the World Wide Web, In Multimedia Tools and Applications, Springer Verlag, vol. -, no. -, Berlin, Heidelberg, New York, pp. 1-20, 2012. (Online First)
[bib][url] [doi] [abstract]
Abstract: More and more content in various formats becomes available via the WorldWideWeb (WWW). Currently availableWeb browsers are able to access and interpret these contents (i.e., Web videos, text, image, and audio). These contents stimulate only senses like audition or vision. Recently, it has been proposed to stimulate also other senses while consuming multimedia content, through so-called sensory effects. These sensory effects aim to enhance the ambient experience by providing effects such as light, wind, vibration, etc. The effects are represented as Sensory Effect Metadata (SEM) description which is associated to multimedia content and is rendered on devices like fans, vibration chairs, or lamps. In this paper we present two subjective quality assessments which comprise sensory effects, such as light, in the area of the WWW and their results achieved. The first assessment evaluates the influence of light effects on the Quality of Experience (QoE). The second assessment measures the impact of different settings for the color calculation on the viewing experience. Furthermore, we describe a Web browser plug-in for Mozilla Firefox which is able to render such sensory effects that are provided via the WWW.
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[18] | Markus Waltl, Benjamin Rainer, Christian Timmerer, Hermann Hellwagner, Enhancing the User Experience with the Sensory Effect Media Player and AmbientLib, In Advances in Multimedia Modeling (Klaus Schoeffmann, Bernard Merialdo, Alexander Hauptmann, Chong-Wah Ngo, Yiannis Andreopoulos, Christian Breiteneder, eds.), Springer, Berlin, Heidelberg, New York, pp. 624-626, 2012.
[bib] [pdf] [abstract]
Abstract: Multimedia content is increasingly used in every area of our life. Still, each type of content only stimulates the visual and/or the hearing system. Thus, the user experience depends only on those two stimuli. In this paper we introduce a standard which offers the possibility to add additional effects to multimedia content. Furthermore, we present a multimedia player and a Web browser plug-in which uses this standard to stimulate further senses by using additional sensory effects (i.e., wind, vibration, and light) to enhance the user experience resulting in a unique, worthwhile sensory experience.
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[17] | Markus Waltl, Benjamin Rainer, Christian Timmerer, Hermann Hellwagner, A Toolset for the Authoring, Simulation, and Rendering of Sensory Experiences, In Proceedings of the 20th ACM Multimedia (MM'12) (Noboru Babaguchi, Kiyoharu Aizawa, John Smith, eds.), ACM, Nara, Japan, pp. 1469-1472, 2012.
[bib][url] [pdf] [abstract]
Abstract: This paper describes a toolset for the authoring, simulating, and rendering of multimedia content annotated with Sensory Effect Metadata (SEM) descriptions as specified in Part 3 of the MPEG V standard. This part of MPEG-V standardizes the description of sensory effects (e.g., light, wind) in order to be rendered on sensory devices (e.g., fans, vibration chairs) aiming at generating a sensory experience stimulating possibly all human senses. Our implementation comprises a toolset to author sensory effects associated with multimedia content and the simulation thereof. Furthermore, it includes a library, a standalone player, and a Web browser plug-in which enables the playback and rendering of sensory effects on off-the-shelf rendering devices and in various contexts. All software modules are available under the GNU General Public License (GPL) v3 and the GNU Lesser General Public License (LGPL) v3 respectively.
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[16] | Christian Timmerer, Markus Waltl, Benjamin Rainer, Hermann Hellwagner, Assessing the quality of sensory experience for multimedia presentations, In Signal Processing: Image Communication, Elsevier, vol. 27, no. 8, Amsterdam, Netherlands, pp. 909-916, 2012.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper introduces the concept of sensory experience by utilizing sensory effects such as wind or lighting as another dimension which contributes to the quality of the user experience. In particular, we utilize a representation format for sensory effects that are attached to traditional multimedia resources such as audio, video, and image contents. Sensory effects (e.g., wind, lighting, explosion, heat, cold) are rendered on special devices (e.g., fans, ambient lights, motion chair, air condition) in synchronization with the traditional multimedia resources and shall stimulate other senses than audition and vision (e.g., mechanoreception, equilibrioception, thermoreception), with the intention to increase the users Quality of Experience (QoE). In particular, the paper provides a comprehensive introduction into the concept of sensory experience, its assessment in terms of the QoE, and related standardization and implementation efforts. Finally, we will highlight open issues and research challenges including future work.
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[15] | Benjamin Rainer, Markus Waltl, Eva Cheng, Muawiyath Shujau, Christian Timmerer, Stephen Davis, Ian Burnett, Hermann Hellwagner, Investigating the Impact of Sensory Effects on the Quality of Experience and Emotional Response in Web Videos, In Proceedings of the 4th International Workshop on Quality of Multimedia Experience (QoMEX'12) (Ian Burnett, Henry Wu, eds.), IEEE, Yarra Valley, Australia, pp. 278-283, 2012.
[bib][url] [pdf] [abstract]
Abstract: Multimedia is ubiquitously available online with large amounts of video increasingly consumed through Web sites such as YouTube or Google Video. However, online multimedia typically limits users to visual/auditory stimulus, with onscreen visual media accompanied by audio. The recent introduction of MPEG-V proposed multi-sensory user experiences in multimedia environments, such as enriching video content with so-called sensory effects like wind, vibration, light, etc. In MPEG-V, these sensory effects are represented as Sensory Effect Metadata (SEM), which is additionally associated to the multimedia content. This paper presents three user studies that utilize the sensory effects framework of MPEG-V, investigating the emotional response of users and enhancement of Quality of Experience (QoE) of Web video sequences from a range of genres with and without sensory effects. In particular, the user studies were conducted in Austria and Australia to investigate whether geography and cultural differences affect users’ elicited emotional responses and QoE.
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[14] | Christopher Mueller, Stefan Lederer, Christian Timmerer, An Evaluation of Dynamic Adaptive Streaming over HTTP in Vehicular Environments, In Proceedings of the Fourth Annual ACM SIGMM Workshop on Mobile Video (MoVid12) (Mohamed Hefeeda, Cheng-Hsin Hsu, Mainak Chatterjee, Nalini Venkatasubramanian, Samrat Ganguly, eds.), ACM, New York, NY, USA, pp. 37-42, 2012.
[bib] [pdf] [abstract]
Abstract: MPEGs' Dynamic Adaptive Streaming over HTTP (MPEG-DASH) is an emerging standard designed for media delivery over the top of existing infrastructures and able to handle varying bandwidth conditions during a streaming session. This requirement is very important, specifically within mobile environments and, thus, DASH could potentially become a major driver for mobile multimedia streaming. Hence, this paper provides a detailed evaluation of our implementation of MPEG DASH compared to the most popular propriety systems, i.e., Microsoft Smooth Steaming, Adobe HTTP Dynamic Streaming, and Apple HTTP Live Streaming. In particular, these systems will be evaluated under restricted conditions which are due to vehicular mobility. In anticipation of the results, our prototype implementation of MPEG-DASH can very well compete with state-of-the-art solutions and, thus, can be regarded as a mature standard ready for industry adaption.
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[13] | Christopher Mueller, Stefan Lederer, Christian Timmerer, A Proxy Effect Analysis and Fair Adaptation Algorithm for Multiple Competing Dynamic Adaptive Streaming over HTTP Clients, In Proceedings of the IEEE Conference on Visual Communications and Image Processing Conference (VCIP 2012) (Kiyoharu Aizawa, Jay Kuo, Zicheng Liu, eds.), IEEE, San Diego, CA, USA, pp. 6, 2012.
[bib][url] [pdf] [abstract]
Abstract: Multimedia streaming technologies based on the Hypertext Transfer Protocol (HTTP) are very popular and used by many content providers such as Netflix, Hulu, and Vudu. Recently, ISO/IEC MPEG has ratified Dynamic Adaptive Streaming over HTTP (DASH) which extends the traditional HTTP streaming with an adaptive component addressing the issue of varying bandwidth conditions that users are facing in networks based on the Internet Protocol (IP). Additionally, industry has already deployed several solutions based on such an approach which simplifies large scale deployment because the whole streaming logic is located at the client. However, these features may introduce drawbacks when multiple clients compete for a network bottleneck due to the fact that the clients are not aware of the network infrastructure such as proxies or other clients. This paper identifies these negative effects and the evaluation thereof using MPEG-DASH and Microsoft Smooth Streaming. Furthermore, we propose a novel adaptation algorithm introducing the concept of fairness regarding a cluster of clients. In anticipation of the results we can conclude that we achieve more efficient bottleneck bandwidth utilization and less quality switches.
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[12] | Stefan Lederer, Christopher Mueller, Christian Timmerer, Dynamic Adaptive Streaming over HTTP Dataset, In Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems (MMSys12) (Mark Claypool, Carsten Griwodz, Ketan Mayer-Patel, eds.), ACM, New York, NY, USA, pp. 89-94, 2012.
[bib] [pdf] [abstract]
Abstract: Adaptive HTTP streaming got lot of attention in recent years and with dynamic adaptive streaming over HTTP (DASH) a standard is available. Many papers cover this topic and present their research results, but unfortunately all of them use their own private dataset which – in most cases – is not publicly available. Hence, it is difficult to compare, e.g., adaptation algorithms in an objective way due to the lack of a common dataset which shall be used as basis for such experiments. In this paper, we present our DASH dataset featuring our DASHEncoder, an open source DASH content generation tool. We also provide basic evaluations of the different segment lengths, the influence of HTTP server settings, and, in this context, we show some of the advantages as well as problems of shorter segment lengths.
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[11] | Yaning Liu, Joost Geurts, Benjamin Rainer, Stefan Lederer, Christopher Mueller, Christian Timmerer, DASH over CCN: A CCN use-case for a Social Media based collaborative project, In CCNx Community Meeting (CCNxConn 2012) (Giovanna Carofiglio, ed.), Parc, Sophia Antipolis, pp. 1-1, 2012.
[bib][url] [pdf] |
[10] | Stefan Lederer, Christopher Mueller, Benjamin Rainer, Markus Waltl, Christian Timmerer, An open source MPEG DASH evaluation suite, In Proceedings of the IEEE Conference on Visual Communications and Image Processing Conference (VCIP 2012) (Ebroul Izquierdo, Xin Wang, eds.), IEEE, San Diego, CA, USA, pp. 1-1, 2012.
[bib][url] [pdf] [abstract]
Abstract: In this paper we demonstrate our MPEG-DASH evaluation suite, which comprises several components on the client side as well as on the server side. The major client components are the VLC DASH plugin, libDASH, and DASH-JS, a JavaScript-based DASH client. These tools enable performance tests on various platforms, e.g., Windows and Linux as well as mobile platforms such as Android. Moreover, due to their flexible structure it is possible to integrate adaptation logics and evaluate them under consistent conditions. On the server side we provide the content generation tool DASHEncoder, our MPEG-DASH datasets well as the MPEG-DASH conformance validator.
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[9] | Stefan Lederer, Christopher Mueller, Christian Timmerer, Towards Peer-Assisted Dynamic Adaptive Streaming over HTTP, In Proceedings of the 19th International Packet Video Workshop (PV 2012) (Christine Guillemot, Jacob Chakareski, Eckehard Steinbach, eds.), IEEE, Munich, Germany, pp. 1-6, 2012.
[bib] [pdf] [abstract]
Abstract: This paper presents our peer-assisted Dynamic Adaptive Streaming over HTTP (pDASH) proposal as well as an evaluation based on our DASH simulation environment in comparison to conventional approaches, i.e., non-peer-assisted DASH. Our approach maintains the standard conformance to MPEG-DASH enabling an easy and straightforward way of enhancing a streaming system with peer assistance to reduce the bandwidth and infrastructure requirements of the content/service provider. In anticipation of the results our system achieves a bandwidth reduction of Content Distribution Networks (CDN) and as a consequence the corresponding infrastructure costs of the content/service providers by up to 25% by leveraging the upstream capacity of neighboring peers. Furthermore, the cost savings have been evaluated using a cost model that is based on the current Amazon CloudFront pricing scheme. Furthermore, we have also evaluated the performance impact that various combinations of quality levels of the content could have in a peer-assisted streaming system as well as the client behavior in such an environment.
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[8] | Tobias Hoßfeld, Raimund Schatz, Martin Varela, Christian Timmerer, Challenges of QoE Management for Cloud Applications, In Communications Magazine, IEEE, IEEE Communications Society, vol. 50, no. 4, New York, NY, USA, pp. 28-36, 2012.
[bib] [doi] [pdf] [abstract]
Abstract: Cloud computing is currently gaining enormous momentum due to a number of promised benefits: ease of use in terms of deployment, administration, and maintenance, along with high scalability and flexibility to create new services. However, as more personal and business applications migrate to the cloud, service quality will become an important differentiator between providers. In particular, quality of experience as perceived by users has the potential to become the guiding paradigm for managing quality in the cloud. In this article, we discuss technical challenges emerging from shifting services to the cloud, as well as how this shift impacts QoE and QoE management. Thereby, a particular focus is on multimedia cloud applications. Together with a novel QoE-based classification scheme of cloud applications, these challenges drive the research agenda on QoE management for cloud applications.
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[7] | Markus Waltl, Christian Timmerer, Benjamin Rainer, Hermann Hellwagner, Sensory Effects for Ambient Experiences in the World Wide Web, Alpen-Adria Universität Klagenfurt, no. TR/ITEC/11/1.13, Klagenfurt, Austria, pp. 12, 2011.
[bib] [pdf] [abstract]
Abstract: More and more content in various formats become available via the World Wide Web (WWW). Currently available Web browsers are able to access and interpret these contents (i.e., Web videos, text, image, and audio). These contents stimulate only senses like audition or vision. Recently, it has been proposed to stimulate also other senses while consuming multimedia content through so-called sensory effects. These sensory effects aim to enhance the ambient experience by providing effects, such as, light, wind, vibration, etc. The effects are represented as Sensory Effect Metadata (SEM) which is associated to multimedia content and is rendered on devices like fans, vibration chairs, or lamps. In this paper we present a plug-in for the Mozilla Firefox browser which is able to render such sensory effects that are provided via the WWW. Furthermore, the paper describes two user studies conducted with the plug-in and presents the results achieved.
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[6] | Markus Waltl, Benjamin Rainer, Christian Timmerer, Hermann Hellwagner, Sensory Experience for Videos on the Web, In Proceedings of the Workshop on Multimedia on the Web (MMWeb) 2011 (Laszlo Böszörmenyi, Oge Marques, Mathias Lux, Ralf Klamma, eds.), IEEE, Los Alamitos, CA, USA, pp. 1-3, 2011.
[bib] [pdf] [abstract]
Abstract: More and more multimedia content is becoming available via the World Wide Web (WWW). These contents stimulate only senses like hearing or vision. Recently, it has been proposed to stimulate also other senses while consuming multimedia content, through so-called sensory effects. These sensory effects aim at enhancing the user’s viewing experience by providing effects such as light, wind, vibration, etc. These effects are represented as Sensory Effect Metadata (SEM) which is associated to multimedia content and is rendered on devices like fans, lamps, or vibration chairs. In this paper, we present a plug-in for Web browsers which is able to render such sensory effects provided via Web content, and we describe a demonstrator that uses this plug-in to control an amBX system.
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[5] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, Increasing the User Experience of Multimedia Presentations with Sensory Effects, In Proceedings of the 11th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS'10) (Riccardo Leonardi, Pierangelo Migliorati, Andrea Cavallaro, eds.), IEEE, Los Alamitos, CA, USA, pp. 1-4, 2010.
[bib] [pdf] [abstract]
Abstract: The term Universal Multimedia Experience (UME) has gained momentum and is well recognized within the research community. As this approach puts the user into the center stage, additional complexity is added to the overall quality assessment problem which calls for a scientific framework to capture, measure, quantify, judge, and explain the user experience. In previous work we have proposed the annotation of multimedia content with sensory effect metadata that can be used to stimulate also other senses than vision or audition. In this paper we report first results obtained from subjective tests in the area of sensory effects attached to traditional multimedia presentations such as movies that shall lead to an enhanced, unique, and worthwhile user experience.
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[4] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, Improving the Quality of Multimedia Experience through Sensory Effects, In Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX'10) (Andrew Perkis, Sebastian Möller, Peter Svensson, Amy Reibman, eds.), IEEE, Los Alamitos, CA, USA, pp. 124-129, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: In previous and related work sensory effects are presented as a tool for increasing the user experience of multimedia presentations by stimulating also other senses than vision or audition. In this paper we primarily investigated the relationship of the Quality of Experience (QoE) due to various video bit-rates of multimedia contents annotated with sensory effects (e.g., wind, vibration, light). Therefore, we defined a subjective quality assessment methodology based on standardized methods. The paper describes the test environment, its setup, and conditions in detail. Furthermore, we experimented with a novel voting device that allows for continuous voting feedback during a sequence in addition to the overall quality voting at the end of each sequence. The results obtained from the subjective quality assessment are presented and discussed thoroughly. In anticipation of the results we can report an improvement of the quality of the multimedia experience thanks to the sensory effects.
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[3] | Christian Timmerer, Karsten Müller, Immersive Future Media Technologies: From 3D Video to Sensory Experiences, In Proceedings of the International Conference on Multimedia (MM '10) (Alberto del Bimbo, Shih-Fu Chang, Arnold Smeulders, eds.), ACM, New York, NY, USA, pp. 1781-1782, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.
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[2] | Markus Waltl, Christian Timmerer, Hermann Hellwagner, A Test-Bed for Quality of Multimedia Experience Evaluation of Sensory Effects, In Proceedings of the First International Workshop on Quality of Multimedia Experience (QoMEX 2009) (Touradj Ebrahim, Khaled El-Maleh, Gokce Dane, Lina Karam, eds.), IEEE, Los Alamitos, CA, USA, pp. 145-150, 2009.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper introduces a prototype test-bed for triggering sensory effects like light, wind, or vibration when presenting audiovisual resources, e.g., a video, to users. The ISO/IEC MPEG is currently standardizing the Sensory Effect Description Language (SEDL) for describing such effects. This language is briefly described in the paper and the testbed that is destined to evaluate the quality of the multimedia experience of users is presented. It consists of a video annotation tool for sensory effects, a corresponding simulation tool, and a real test system. Initial experiments and results on determining the color of light effects from the video content are reported.
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[1] | Christian Timmerer, Jean Gelissen, Markus Waltl, Hermann Hellwagner, Interfacing with Virtual Worlds, In Proceedings of the 2009 NEM Summit (Halid Hrasnica, ed.), Eurescom – the European Institute for Research and Strategic Studies in Telecommunications – GmbH, Heidelberg, pp. 118-123, 2009.
[bib][url] [pdf] [abstract]
Abstract: Virtual worlds (often referred to as 3D3C for 3D visualization & navigation and the 3C’s of Community, Creation and Commerce) integrate existing and emerging (media) technologies (e.g. instant messaging, video, 3D, VR, AI, chat, voice, etc.) that allow for the support of existing and the development of new kinds of networked services. The emergence of virtual worlds as platforms for networked services is recognized by businesses as an important enabler as it offers the power to reshape the way companies interact with their environments (markets, customers, suppliers, creators, stakeholders, etc.) in a fashion comparable to the Internet and to allow for the development of new (breakthrough) business models, services, applications and devices. Each virtual world however has a different culture and audience making use of these specific worlds for a variety of reasons. These differences in existing Metaverses permit users to have unique experiences. In order to bridge these differences in existing and emerging Metaverses a standardized framework is required, i.e., MPEG-V Media Context and Control (ISO/IEC 23005), that will provide a lower entry level to (multiple) virtual worlds both for the provider of goods and services as well as the user. The aim of this paper is to provide an overview of MPEG-V and its intended standardization areas. Additionally, a review about MPEG-V’s most advanced part – Sensory Information – is given.
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