From Capturing to Rendering: Volumetric Media Delivery with Six Degrees of Freedom (bibtex)
@Article{Hooft2020a, author = {Jeroen van der Hooft and Maria Torres Vega and Tim Wauters and Christian Timmerer and Ali C. Begen and Filip De Turck and Raimund Schatz}, journal = {IEEE Communications Magazine}, title = {{From Capturing to Rendering: Volumetric Media Delivery with Six Degrees of Freedom}}, year = {2020}, issn = {0163-6804}, month = {oct}, number = {10}, pages = {49--55}, volume = {58}, abstract = {Technological improvements are rapidly advancing holographic-type content distribution. Significant research efforts have been made to meet the low-latency and high-bandwidth requirements set forward by interactive applications such as remote surgery and virtual reality. Recent research made six degrees of freedom (6DoF) for immersive media possible, where users may both move their heads and change their position within a scene. In this article, we present the status and challenges of 6DoF applications based on volumetric media, focusing on the key aspects required to deliver such services. Furthermore, we present results from a subjective study to highlight relevant directions for future research.}, doi = {10.1109/mcom.001.2000242}, keywords = {Streaming media, Media, Cameras, Three-dimensional displays, Encoding, Bit rate, Real-time systems}, publisher = {Institute of Electrical and Electronics Engineers ({IEEE})}, url = {https://ieeexplore.ieee.org/document/9247522} }
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