Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020 (bibtex)
@Article{Lokoc2021, author = {Jakub Lokoc and Patrik Vesely and Frantisek Mejzlik and Gregor Kovalcik and Tomas Soucek and Luca Rossetto and Klaus Schoeffmann and Werner Bailer and Cathal Gurrin and Loris Sauter and Jaeyub Song and Stefanos Vrochidis and Jiaxin Wu and Björn Thor Jonsson}, journal = {ACM Transactions on Multimedia Computing, Communications, and Applications}, title = {{Is the Reign of Interactive Search Eternal? Findings from the Video Browser Showdown 2020}}, year = {2021}, issn = {1551-6865}, month = {jul}, number = {3}, pages = {1--26}, volume = {17}, abstract = {Comprehensive and fair performance evaluation of information retrieval systems represents an essential task for the current information age. Whereas Cranfield-based evaluations with benchmark datasets support development of retrieval models, significant evaluation efforts are required also for user-oriented systems that try to boost performance with an interactive search approach. This article presents findings from the 9th Video Browser Showdown, a competition that focuses on a legitimate comparison of interactive search systems designed for challenging known-item search tasks over a large video collection. During previous installments of the competition, the interactive nature of participating systems was a key feature to satisfy known-item search needs, and this article continues to support this hypothesis. Despite the fact that top-performing systems integrate the most recent deep learning models into their retrieval process, interactive searching remains a necessary component of successful strategies for known-item search tasks. Alongside the description of competition settings, evaluated tasks, participating teams, and overall results, this article presents a detailed analysis of query logs collected by the top three performing systems, SOMHunter, VIRET, and vitrivr. The analysis provides a quantitative insight to the observed performance of the systems and constitutes a new baseline methodology for future events. The results reveal that the top two systems mostly relied on temporal queries before a correct frame was identified. An interaction log analysis complements the result log findings and points to the importance of result set and video browsing approaches. Finally, various outlooks are discussed in order to improve the Video Browser Showdown challenge in the future.}, doi = {10.1145/3445031}, keywords = {Interactive video retrieval, deep learning, interactive search evaluation}, publisher = {Association for Computing Machinery (ACM)}, url = {https://dl.acm.org/doi/10.1145/3445031} }
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