QUALINET White Paper on Definitions of Immersive Media Experience (IMEx) (bibtex)
@Article{Perkis2020, author = {Andrew Perkis and Christian Timmerer and Sabina Baraković and Jasmina Baraković Husić and Søren Bech and Sebastian Bosse and Jean Botev and Kjell Brunnström and Luis Cruz and Katrien De Moor and Andrea de Polo Saibanti and Wouter Durnez and Sebastian Egger-Lampl and Ulrich Engelke and Tiago H. Falk and Jesús Gutiérrez and Asim Hameed and Andrew Hines and Tanja Kojic and Dragan Kukolj and Eirini Liotou and Dragorad Milovanovic and Sebastian Möller and Niall Murray and Babak Naderi and Manuela Pereira and Stuart Perry and Antonio Pinheiro and Andres Pinilla and Alexander Raake and Sarvesh Rajesh Agrawal and Ulrich Reiter and Rafael Rodrigues and Raimund Schatz and Peter Schelkens and Steven Schmidt and Saeed Shafiee Sabet and Ashutosh Singla and Lea Skorin-Kapov and Mirko Suznjevic and Stefan Uhrig and Sara Vlahović and Jan-Niklas Voigt-Antons and Saman Zadtootaghaj}, title = {{QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)}}, year = {2020}, month = jun, abstract = {With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.}, keywords = {cs.MM} }
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