Special issue on Open Media Compression: Overview, Design Criteria, and Outlook on Emerging Standards (bibtex)
@Article{Timmerer2021, author = {Christian Timmerer and Mathias Wien and Lu Yu and Amy Reibman}, journal = {Proceedings of the IEEE}, title = {{Special issue on Open Media Compression: Overview, Design Criteria, and Outlook on Emerging Standards}}, year = {2021}, issn = {1558-2256}, month = {sep}, number = {9}, pages = {1423--1434}, volume = {109}, abstract = {Universal access to and provisioning of multimedia content is now a reality. It is easy to generate, distribute, share, and consume any multimedia content, anywhere, anytime, or any device. Open media standards took a crucial role toward enabling all these use cases leading to a plethora of applications and services that have now become a commodity in our daily life. Interestingly, most of these services adopt a streaming paradigm, are typically deployed over the open, unmanaged Internet, and account for most of today’s Internet traffic. Currently, the global video traffic is greater than 60% of all Internet traffic [1], and it is expected that this share will grow to more than 80% in the near future [2]. In addition, Nielsen’s law of Internet bandwidth states that the users’ bandwidth grows by 50% per year, which roughly fits data from 1983 to 2019 [3]. Thus, the users’ bandwidth can be expected to reach approximately 1 Gb/s by 2022. At the same time, network applications will grow and utilize the bandwidth provided, just like programs and their data expand to fill the memory available in a computer system. Most of the available bandwidth today is consumed by video applications, and the amount of data is further increasing due to already established and emerging applications, e.g., ultrahigh definition, high dynamic range, or virtual, augmented, mixed realities, or immersive media applications in general.}, doi = {10.1109/jproc.2021.3098048}, keywords = {Special issues and sections, Video coding, Video compression, Media, Streaming media, Transform coding, Virtual reality, Mixed reality, Internet}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, url = {https://ieeexplore.ieee.org/document/9519598} }
Powered by bibtexbrowser (with ITEC extensions)