% Keywords: 3D % Encoding: utf-8 @InProceedings{Waltl2013_QoMEX2013_4DPlayer, author = {Waltl, Markus and Rainer, Benjamin and Lederer, Stefan and Timmerer, Christian and Gassner, Katharina and Terlutter, Ralf}, booktitle = {Proceedings of the 5th International Workshop on Quality of Multimedia Experience (QoMEX'13)}, title = {A 4D Multimedia Player enabling Sensory Experience}, year = {2013}, address = {Los Alamitos, CA, USA}, editor = {Timmerer, Christian and Le Callet, Patrick and Varela, Martin and Winkler, Stefan and Falk, Tiago H}, month = {jul}, pages = {126-127}, publisher = {IEEE}, abstract = {Lately, 3D is gaining momentum in cinemas and home environments. However, 2D and 3D video content only stimulates senses like hearing and seeing. In this paper we focus on a more enhanced level of entertainment by presenting a 4D multimedia player and a corresponding demonstration setup, which stimulates further senses such as haptics using the MPEG-V: Media Context and Control standard. The presented demonstration setup uses stereoscopic 3D and sensory devices, i.e., fans, vibration panels and lights. The combination of conventional 3D content with tailored sensory effects allows us to further enhance the viewing experience of the users.}, isbn13 = {-}, keywords = {3D, 4D, Sensory Effects, Sensory Experience, MPEG-V}, language = {EN}, location = {Klagenfurt am Wörthersee, Austria}, pdf = {https://www.itec.aau.at/bib/files/QoMEX2013_4DPlayer.pdf}, talkdate = {2013.07.04}, talktype = {poster}, url = {http://www.qomex2013.org} } @InProceedings{Timmerer2010_ACMMM_SensoryExperience, author = {Timmerer, Christian and Müller, Karsten}, booktitle = {Proceedings of the International Conference on Multimedia (MM '10)}, title = {Immersive Future Media Technologies: From 3D Video to Sensory Experiences}, year = {2010}, address = {New York, NY, USA}, editor = {del Bimbo, Alberto and Chang, Shih-Fu and Smeulders, Arnold}, month = {oct}, pages = {1781--1782}, publisher = {ACM}, abstract = {In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.}, doi = {10.1145/1873951.1874369}, keywords = {Measurement, Experimentation, Human Factors, Standardization, Immersive Media, 3D Video, Stereo Video, Multi-view Video, Sensory Effects, MPEG-V, Quality of Experience}, language = {EN}, location = {Florence, Italy}, pdf = {https://www.itec.aau.at/bib/files/tut08x-timmerer.pdf}, talkdate = {2010.10.25}, talktype = {registered}, url = {http://doi.acm.org/10.1145/1873951.1874369} }