[4] | Christian Timmerer, Markus Waltl, Benjamin Rainer, Niall Murray, Sensory Experience: Quality of Experience Beyond Audio-Visual, Chapter in Quality of Experience: Advanced Concepts, Applications and Methods (Sebastian Möller, Alexander Raake, eds.), Springer, Heidelberg, pp. 351-365, 2014.
[bib] [abstract]
Abstract: This chapter introduces the concept of Sensory Experience which aims to define the Quality of Experience (QoE) going beyond audio-visual content. In particular, we show how to utilize sensory effects such as ambient light, scent, wind, or vibration as additional dimensions contributing to the quality of the user experience. Therefore, we utilize a standardized representation format for sensory effects that are attached to traditional multimedia resources such as audio, video, and image contents. Sensory effects are rendered on special devices (e.g., fans, lights, motion chair, scent emitter) in synchronization with the traditional multimedia resources and shall stimulate also other senses than hearing and seeing with the intention to increase the Quality of Experience (QoE), in this context referred to as Sensory Experience.
|
[3] | Markus Waltl, Benjamin Rainer, Christian Timmerer, Hermann Hellwagner, Enhancing the User Experience with the Sensory Effect Media Player and AmbientLib, In Advances in Multimedia Modeling (Klaus Schoeffmann, Bernard Merialdo, Alexander Hauptmann, Chong-Wah Ngo, Yiannis Andreopoulos, Christian Breiteneder, eds.), Springer, Berlin, Heidelberg, New York, pp. 624-626, 2012.
[bib] [pdf] [abstract]
Abstract: Multimedia content is increasingly used in every area of our life. Still, each type of content only stimulates the visual and/or the hearing system. Thus, the user experience depends only on those two stimuli. In this paper we introduce a standard which offers the possibility to add additional effects to multimedia content. Furthermore, we present a multimedia player and a Web browser plug-in which uses this standard to stimulate further senses by using additional sensory effects (i.e., wind, vibration, and light) to enhance the user experience resulting in a unique, worthwhile sensory experience.
|
[2] | Christian Timmerer, Markus Waltl, Benjamin Rainer, Hermann Hellwagner, Assessing the quality of sensory experience for multimedia presentations, In Signal Processing: Image Communication, Elsevier, vol. 27, no. 8, Amsterdam, Netherlands, pp. 909-916, 2012.
[bib][url] [doi] [pdf] [abstract]
Abstract: This paper introduces the concept of sensory experience by utilizing sensory effects such as wind or lighting as another dimension which contributes to the quality of the user experience. In particular, we utilize a representation format for sensory effects that are attached to traditional multimedia resources such as audio, video, and image contents. Sensory effects (e.g., wind, lighting, explosion, heat, cold) are rendered on special devices (e.g., fans, ambient lights, motion chair, air condition) in synchronization with the traditional multimedia resources and shall stimulate other senses than audition and vision (e.g., mechanoreception, equilibrioception, thermoreception), with the intention to increase the users Quality of Experience (QoE). In particular, the paper provides a comprehensive introduction into the concept of sensory experience, its assessment in terms of the QoE, and related standardization and implementation efforts. Finally, we will highlight open issues and research challenges including future work.
|
[1] | Christian Timmerer, Karsten Müller, Immersive Future Media Technologies: From 3D Video to Sensory Experiences, In Proceedings of the International Conference on Multimedia (MM '10) (Alberto del Bimbo, Shih-Fu Chang, Arnold Smeulders, eds.), ACM, New York, NY, USA, pp. 1781-1782, 2010.
[bib][url] [doi] [pdf] [abstract]
Abstract: In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.
|