[2] | Raimund Schatz, Andreas Sackl, Christian Timmerer, Bruno Gardlo, Towards Subjective Quality of Experience Assessment for Omnidirectional Video Streaming, In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX) (Alexander Raake, ed.), IEEE, New York, USA, pp. 6, 2017.
[bib] [doi] [pdf] [abstract]
Abstract: Currently, we witness dramatically increasing interest in immersive media technologies like Virtual Reality (VR), particularly in omnidirectional video (OV) streaming. Omnidirectional (also called 360-degree) videos are panoramic spherical videos in which the user can look around during playback and which therefore can be understood as hybrids between traditional movie streaming and interactive VR worlds. Unfortunately, streaming this kind of content is extremely bandwidth intensive (compared to traditional 2D video) and therefore, Quality of Experience (QoE) tends to deteriorate significantly in absence of continuous optimal bandwidth conditions. In this paper, we present a first approach towards subjective QoE assessment for omnidirectional video (OV) streaming. We present the results of a lab study on the QoE impact of stalling in the context of OV streaming using head-mounted displays (HMDs). Our findings show that subjective testing for immersive media like OV is not trivial, with even simple cases like stalling leading to unexpected results. After a discussion of characteristic pitfalls and lessons learned, we provide a a set of recommendations for upcoming OV assessment studies.
|
[1] | Mario Graf, Christian Timmerer, Christopher Mueller, Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP: Design, Implementation, and Evaluation, In Proceedings of the 8th ACM on Multimedia Systems Conference (MMSys'17) (Kuan-Ta Chen, ed.), ACM, New York, NY, USA, pp. 11, 2017.
[bib] [pdf] [abstract]
Abstract: Real-time entertainment services such as streaming audio- visual content deployed over the open, unmanaged Internet account now for more than 70% during peak periods. More and more such bandwidth hungry applications and services are proposed like immersive media services such as virtual reality and, specifically omnidirectional/360-degree videos. The adaptive streaming of omnidirectional video over HTTP imposes an important challenge on today’s video delivery infrastructures which calls for dedicated, thoroughly designed techniques for content generation, delivery, and consumption. This paper describes the usage of tiles — as specified within modern video codecs such HEVC/H.265 and VP9 — enabling bandwidth efficient adaptive streaming of omnidirectional video over HTTP and we define various streaming strategies. Therefore, the parameters and characteristics of a dataset for omnidirectional video are proposed and exemplary instanti- ated to evaluate various aspects of such an ecosystem, namely bitrate overhead, bandwidth requirements, and quality as- pects in terms of viewport PSNR. The results indicate bitrate savings from 40% (in a realistic scenario with recorded head movements from real users) up to 65% (in an ideal scenario with a centered/fixed viewport) and serve as a baseline and guidelines for advanced techniques including the outline of a research roadmap for the near future.
|