New York, NY, USA
Schoeffmann, Klaus
Taschwer, Mario
Böszörmenyi, Laszlo
MMSys ’10: Proceedings of the first annual ACM SIGMM conference on Multimedia systems
http://doi.acm.org/10.1145/1730836.1730867
Feng, Wu-chi
Mayer-Patel, Ketan
EN
Phoenix, Arizona, USA
feb
247–258
ACM
2010.2.23
registered
The video explorer: a tool for navigation and searching within a single video based on fast content analysis
2010
Chongqing, China
Schoeffmann, Klaus
Böszörmenyi, Laszlo
Advances in Multimedia Modeling
Chen, Yi-Ping Phoebe
Zhang, Zili
Boll, Susanne
Tian, Qi
Zhang, Lei
EN
Chongqing, China
jan
–
Springer
2010.1.7.
poster
Enhancing Seeker-Bars of Video Players with Dominant Color Rivers
2010
Firenze, Italy
Schoeffmann, Klaus
Proceedings of the ACM International Conference on Multimedia
Del Bimbo, Alberto
Chang, Shih-Fu
Smeulders, Arnold
EN
Firenze, Italy
oct
1609-1612
ACM Press
2010.10.27
poster
Facilitating Interactive Search and Navigation in Videos
2010
This book provides a comprehensive examination of the use of MPEG-2, MPEG-4, MPEG-7, MPEG-21, and MPEG-A standards, providing a detailed reference to their application. In this book, the authors address five leading MPEG standards, focusing not only on the standards themselves, but specifically upon their application (e.g. for broadcasting media, personalised advertising and news, multimedia collaboration, digital rights management, resource adaptation, digital home systems, and so on); including MPEG cross-breed applications. In the evolving digital multimedia landscape, this book provides comprehensive coverage of the key MPEG standards used for generation and storage, distribution and dissemination, and delivery of multimedia data to various platforms within a wide variety of application domains. It considers how these MPEG standards may be used, the context of their use, and how supporting and complementary technologies and the standards interact and add value to each other. Key Features: * Integrates the application of five popular MPEG standards (MPEG-2, MPEG-4, MPEG-7, MPEG-21, and MPEG-A) into one single volume, including MPEG cross-breed applications * Up-to-date coverage of the field based on the latest versions of the five MPEG standards * Opening chapter provides overviews of each of the five MPEG standards * Contributions from leading MPEG experts worldwide * Includes an accompanying website with supporting material (www.wiley.com/go/angelides_mpeg) This book provides an invaluable reference for researchers, practitioners, CTOs, design engineers, and developers. Postgraduate students taking MSc, MRes, MPhil and PhD courses in computer science and engineering, IT consultants, and system developers in the telecoms, broadcasting and publishing sectors will also find this book of interest.
Hoboken, New Jersey
Hellwagner, Hermann
Timmerer, Christian
The Handbook of MPEG Applications: Standards in Practice
Angelides, Marios C
Agius, Harry
0470750073
978-0470750070
EN
nov
405-430
John Wiley & Sons
MPEG-21 Applications and Use Cases
2010
Self-organizing overlay networks have received a lot of attention in the recent years. However, despite the popularity of content-aware and topology-aware overlay networks, surprisingly little research has been done to combine both approaches. In this paper, we create robust and flexible overlay networks that we call “Flocks”, which can be content-aware, topology-aware, or a combination of both. We model affinity with interests and properties and show the resulting overlay networks work in a decentralized, self-organizing way, and stabilize quickly.
Washington, USA
Wieser, Stefan
Böszörmenyi, Laszlo
The Second International Conferences on Advances in Multimedia (MMEDIA 2010)
10.1109/MMEDIA.2010.22
Benoit, Huet
Alan, Smeaton
Ketan, Mayer-Patel
Yannis, Avrithis
2010 Second International Conferences on Advances in Multimedia (MMEDIA)
EN
Athens, Greece
jun
119-124
IEEE
2010.06.14
registered
Flocks: Interest-Based Construction of Overlay Networks
2010
Klagenfurt/Celovec, Austria
Waltl, Markus
Werkstatt Universität
Grossmann, Ralph
Brunner, Evelin
9783851298819
DE
feb
125-150
Wieser Verlag
Die Umstellung des Mailservers am Institut für Informationstechnologie
2010
The term Universal Multimedia Experience (UME) has gained momentum and is well recognized within the research community. As this approach puts the user into the center stage, additional complexity is added to the overall quality assessment problem which calls for a scientific framework to capture, measure, quantify, judge, and explain the user experience. In previous work we have proposed the annotation of multimedia content with sensory effect metadata that can be used to stimulate also other senses than vision or audition. In this paper we report first results obtained from subjective tests in the area of sensory effects attached to traditional multimedia presentations such as movies that shall lead to an enhanced, unique, and worthwhile user experience.
Los Alamitos, CA, USA
Waltl, Markus
Timmerer, Christian
Hellwagner, Hermann
Proceedings of the 11th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS'10)
Leonardi, Riccardo
Migliorati, Pierangelo
Cavallaro, Andrea
9781424478484
Sensory Information, MPEG-V
EN
Desenzano del Garda, Italy
apr
1-4
https://www.itec.aau.at/bib/files/wiamis2010_mwcthh.pdf
IEEE
2010.04.13
poster
Increasing the User Experience of Multimedia Presentations with Sensory Effects
2010
Multimedia is now situated in everyday's life. One can get multimedia content via television, Internet, DVD, etc. One problem with this type of content is that there is only the audio/video content without any extra experience. This extra experience should be realized by using Sensory Effects like wind, light, etc. There are devices which were developed especially for enriching movies or computer games with such effects. MPEG Representation of Sensory Effects (RoSE) is a standardization process which offers a possibility to annotate the content of a video with sensory effects. The resulting description can be used to enrich the video experience. In this book an annotation tool and a simulator for MPEG RoSE are introduced due to the lack of an easy way to create MPEG RoSE compliant descriptions. The annotation tool provides a solution for creating sensory effect descriptions for movies. These descriptions can be simulated by the simulator or shipped with the movie for enriching the experience at one's home. Furthermore, the book gives an overview of Universal Multimedia Experience (UME) and MPEG RoSE. It also describes some companies and devices which already offer sensory effects.
Saarbrücken, Germany
Waltl, Markus
9783639234527
Sensory Information, MPEG-V
EN
feb
100
VDM Verlag Dr. Müller Aktiengesellschaft & Co. KG
Enriching Multimedia with Sensory Effects
2010
In previous and related work sensory effects are presented as a tool for increasing the user experience of multimedia presentations by stimulating also other senses than vision or audition. In this paper we primarily investigated the relationship of the Quality of Experience (QoE) due to various video bit-rates of multimedia contents annotated with sensory effects (e.g., wind, vibration, light). Therefore, we defined a subjective quality assessment methodology based on standardized methods. The paper describes the test environment, its setup, and conditions in detail. Furthermore, we experimented with a novel voting device that allows for continuous voting feedback during a sequence in addition to the overall quality voting at the end of each sequence. The results obtained from the subjective quality assessment are presented and discussed thoroughly. In anticipation of the results we can report an improvement of the quality of the multimedia experience thanks to the sensory effects.
Los Alamitos, CA, USA
Waltl, Markus
Timmerer, Christian
Hellwagner, Hermann
Proceedings of the 2nd International Workshop on Quality of Multimedia Experience (QoMEX'10)
10.1109/QOMEX.2009.5246962
Perkis, Andrew
Möller, Sebastian
Svensson, Peter
Reibman, Amy
9781424469581
Sensory Information, MPEG-V
EN
Trondheim, Norway
jun
124-129
https://www.itec.aau.at/bib/files/qomex2010_mwcthh.pdf
IEEE
2010.06.21
poster
Improving the Quality of Multimedia Experience through Sensory Effects
http://www.qomex2010.org
2010
In the past years the amount of multimedia content on the Internet or in home networks has been drastically increasing. Instead of buying traditional media (such as CDs or DVDs) users tend to buy online media. This leads to the difficulty of managing the content (e.g., movies, images). A vast amount of tools for content management exists but they are mainly focusing on one type of content (e.g., only images). Furthermore, most of the available tools are not configurable to the user’s preferences and cannot be accessed by different devices (e.g., TV, computer, mobile phone) in the home network. In this paper we present a UPnP A/V-based system for managing and sharing audio/visual content in home environments which is configurable to the user’s preferences. Furthermore, the paper depicts how this system can be used to improve the user experience by using MPEG-V.
Berlin, Heidelberg, New York
Waltl, Markus
Raffelsberger, Christian
Timmerer, Christian
Hellwagner, Hermann
Proceedings CD of the 2nd International ICST Conference on User Centric Future Media Internet
Alvarez, Federico
Costa, Cristina
9789639995000
Sensory Information, MPEG-V
EN
Palma de Mallorca, Spain
sep
1-9
https://www.itec.aau.at/bib/files/ucmedia2010_mwcrcthh.pdf
Springer Verlag GmbH
2010.09.01
registered
Metadata-based Content Management and Sharing System for Improved User Experience
2010
Villach, Austria
Tusch, Roland
Fuchs, Armin
Gutmann, Horst
Kogler, Marian
Köpke, Julius
Böszörmenyi, Laszlo
Harrer, Manfred
Mariacher, Thomas
Proceedings of the Lakeside Conference 2010: Data and Mobility – Transforming Information into Intelligent Traffic and Transportation Services
Düh, Julia
Hufnagl, Hartwig
Juritsch, Erhard
Pfliegl, Reinhard
Schimany, Helmut-Klaus
Schönegger, Hans
EN
Villach, Austria
oct
1-14
Springer-Verlag
2010.10.08
registered
A Multimedia-centric Quality Assurance System for Traffic Messages
2010
The World Wide Web (WWW) is one of the main entry points to access and consume Internet content in various forms. In particular, the Web browser is used to access different types of media (i.e., text, image, audio, and video) and on some platforms is the only way to access the vast amount of information on the Web. Recently, it has been proposed to stimulate also other senses than vision or audition while consuming multimedia content through so- called sensory effects, with the aim to increase the user’s Quality of Experience (QoE). The effects are represented as Sensory Effects Metadata (SEM) which is associated to traditional multimedia content and is rendered (synchronized with the media) on sensory devices like fans, vibration chairs, lamps, etc. In this paper we provide a principal investigation of whether the sensory effects are ready for the WWW and, in anticipation of the result, we propose how to embed sensory effect metadata within Web content and the synchronized rendering thereof.
Aachen, Germany
Timmerer, Christian
Waltl, Markus
Hellwagner, Hermann
Proceedings of the Workshop on Interoperable Social Multimedia Applications (WISMA 2010)
Carreras, Anna
Delgado, Jaime
Maroñas, Xavier
Rodríguez, Víctor
MPEG-V
EN
Barcelona, Spain
may
57-60
https://www.itec.aau.at/bib/files/MPEG-V_v2.1.pdf
CEUR Workshop Proceedings (CEUR-WS.org)
2010.05.19
registered
Are Sensory Effects Ready for the World Wide Web?
2010
In this paper we describe a metadata solution for a Peer-to-Peer (P2P) content distribution system termed NextShare. We outline the key motivating factors for our approach, detail the overall generic architecture we have developed and present the workflow for delivering metadata through Peer-to-Peer based content distribution. The paper also presents the metadata model we have developed and we describe in detail how all the content can be packetized and distributed using NextShare. Finally, a description of the core and optional metadata attributes which may be utilized within the system is provided.
Aachen, Germany
Timmerer, Christian
Eberhard, Michael
Grafl, Michael
Mitchell, Keith
Dutton, Sam
Hellwagner, Hermann
Proceedings of the Workshop on Interoperable Social Multimedia Applications (WISMA 2010)
Carreras, Anna
Delgado, Jaime
Maroñas, Xavier
Rodríguez, Víctor
Metadata, peer-to-peer streaming, social networks, payment and cashing, advertisements, MPEG-21 Digital Item, API.
EN
Barcelona, Spain
may
8
https://www.itec.aau.at/bib/files/P2P-Metadata_v2.0.pdf
CEUR Workshop Proceedings (CEUR-WS.org)
2010.05.19
registered
A Metadata Model for Peer-to-Peer Media Distribution
http://www.multimedia-metadata.info/Members/ralf/callforpapers.2010-02-01.6353762208
2010
MPEG has developed various technologies for multimedia transport, such as MPEG-2 Transport Stream (TS) and ISO Media Base File Format. These technologies have been widely accepted and heavily used by various industries and applications, such as digital broadcasting, audio and video transport over the Internet, mobile phones, etc. In recent years, the Internet has become an important channel for the delivery of multimedia. As HTTP is widely used on the Internet, it has recently been used extensively for the delivery of multimedia content. However, there is no standard for HTTP- based streaming of MPEG media. MPEG intends to standardize a solution that addresses this need. This paper provides an overview of the recent Call of Proposals (CfP) for HTTP Streaming of MPEG Media, a new work item within ISO/IEC MPEG. In particular, it will provide an overview of existing systems and the outcome of the evaluation of the aforementioned CfP which has been conducted during the 93rd MPEG meeting in July 2010.
Agrate B.za, Italy
Timmerer, Christian
Mueller, Christopher
Proceedings of STreaming Day 2010
Bernardini, Riccardo
Rovati, Fabrizio
HTTP Streaming
EN
Udine, Italy
oct
4
https://www.itec.aau.at/bib/files/STDay-2010-v1.1.pdf
Rovati, Fabrizio
2010.09.17
registered
HTTP Streaming of MPEG Media
2010
This document provides an overview of the MPEG Extensible Middleware (MXM), one of ISO/IEC MPEG’s latest achievements, defining an architecture and corresponding application programming interfaces (APIs) which enable accelerated media business developments. The paper describes the vision behind MXM, its architecture, and a high level overview of the API. Additionally, example MXM applications are given.
Amsterdam, Netherlands
Timmerer, Christian
Chiariglione, Filippo
Preda, Marius
Rodriguez Doncel, Victor
Towards the Future Internet - Emerging Trends from European Research
Tselentis, Georgios
Galis, Alex
Gavras, Anastasius
Krco, Srdjan
Letz, Volkmar
Simperl, Elena
Stiller, Burkhard
Zahariadis, Theodore
EN
apr
217-226
https://www.itec.aau.at/bib/files/STAL9781607505396-0217.pdf
IOS Press
Accelerating Media Business Developments with the MPEG Extensible Middleware
2010
Editor’s Note: Media applications are becoming increasingly complex. They handle many data formats, run across multiple platforms, and support a wide range of functions. This article describes a standardized set of protocols and APIs that provides efficient access to individual system components, enables rapid deployment of new applications, and improves portability. —Anthony Vetro
Los Alamitos, CA, USA
Timmerer, Christian
Chiariglione, Filippo
Preda, Marius
Doncel, Victor Rodriguez
10.1109/MMUL.2010.52
1070-986X
IEEE Multimedia
EN
sep
3
74-78
https://www.itec.aau.at/bib/files/mmu2010030074.pdf
IEEE
Accelerating Media Business Developments with the MPEG Extensible Middleware
http://doi.ieeecomputersociety.org/10.1109/MMUL.2010.52
17
2010
The demand for access to advanced, distributed media resources is nowadays omnipresent due to the availability of Internet connectivity almost anywhere, anytime, and with a huge amount of different devices. This calls for rethinking of the current Internet architecture by making the network aware of which content is actually transported. This paper introduces Scalable Video Coding (SVC) as a tool for Content-Aware Networks (CANs) which is currently researched as part of the EU FP7 ALICANTE project. The architecture of ALICANTE with respect to SVC and CAN is reviewed, use cases are described, and, finally, research challenges and open issues are discussed.
New York, NY, USA
Timmerer, Christian
Grafl, Michael
Hellwagner, Hermann
Negru, Daniel
Borcoci, Eugen
Renzi, Daniel
Mevel, Anne-Lore
Chernilov, Alex
Proceedings of the International Tyrrhenian Workshop on Digital Communications (ITWDC)
Blefari-Melazzi, Nicola
EN
Island of Ponza, Italy
sep
11
https://www.itec.aau.at/bib/files/SVC4CAN_v1.0.pdf
Springer
2010.09.08
registered
Scalable Video Coding in Content-Aware Networks: Research Challenges and Open Issues
2010
The aim of the MPEG‐21 standard, the so‐called Multimedia Framework, is to enable transparent and augmented use of multimedia resources across a wide range of networks, devices, user preferences, and communities, notably for trading (of bits). As such, it provides an important step in MPEG's standards evolution, i.e., the transaction of Digital Items among Users. This paper provides an overview of applications making use specifically of MPEG‐21 Digital Items and a more in‐depth presentation of a few selected applications in research and practice.
New York, NY, USA
Timmerer, Christian
Hellwagner, Hermann
Proceedings of the 1st International Digital Preservation Interoperability Framework Symposium
10.1145/2039263.2039271
Chang, Wo
DANAE, ENTHRONE, MPEG-21, P2P-Next, UPnP, application, digital item, digital library, usage
EN
Dresden, Germany
apr
8:1-8:8
https://www.itec.aau.at/bib/files/a8-timmerer.pdf
ACM
INTL-DPIF
https://www.itec.aau.at/bib/files/DPIF2010_v1.0.pdf
2010.04.22
registered
MPEG-21 digital items in research and practice
2010
Nowadays, mobile devices have implemented several transmission technologies which enable access to the Internet and increase the bit rate for data exchange. Despite modern mobile processors and high-resolution displays, mobile devices will never reach the stage of a powerful notebook or desktop system (for example, due to the fact of battery powered CPUs or just concerning the small-sized displays). Due to these limitations, the deliverable content for these devices should be adapted based on their capabilities including a variety of aspects (e.g., from terminal to network characteristics). These capabilities should be described in an interoperable way. In practice, however, there are many standards available and a common mapping model between these standards is not in place. Therefore, in this paper we describe such a mapping model and its implementation aspects. In particular, we focus on the whole delivery context (i.e., terminal capabilities, net- work characteristics, user preferences, etc.) and investigated the two most prominent state-of-the-art description schemes, namely User Agent Profile (UAProf) and Usage Environment Description (UED).
Chennai, India
Timmerer, Christian
Jaborning, Johannes
Hellwagner, Hermann
Journal of Digital Information Management
CC/PP, DCO, Delivery Context, Metadata, UAProf, UED
EN
feb
1
16-27
https://www.itec.aau.at/bib/files/A Survey on Delivery Context Description Formats – A Comparison and Mapping Model.pdf
Digital Information Research Foundation
A Survey on Delivery Context Description Formats - A Comparison and Mapping Model
8
2010
In this tutorial we present immersive future media technologies ranging from 3D video to sensory experiences. The former targets stereo and multi-view video technologies whereas the latter aims at stimulating other senses than vision or audition enabling an advanced user experiences through sensory effects.
New York, NY, USA
Timmerer, Christian
Müller, Karsten
Proceedings of the International Conference on Multimedia (MM '10)
10.1145/1873951.1874369
del Bimbo, Alberto
Chang, Shih-Fu
Smeulders, Arnold
Measurement, Experimentation, Human Factors, Standardization, Immersive Media, 3D Video, Stereo Video, Multi-view Video, Sensory Effects, MPEG-V, Quality of Experience
EN
Florence, Italy
oct
1781-1782
https://www.itec.aau.at/bib/files/tut08x-timmerer.pdf
ACM
2010.10.25
registered
Immersive Future Media Technologies: From 3D Video to Sensory Experiences
http://doi.acm.org/10.1145/1873951.1874369
2010
This paper introduces the piece selection problem that arises when streaming layered video content over peer-to-peer networks. The piece selection algorithm decides periodically which pieces to request from other peers (network nodes) for download. The main goal of the piece selection algorithm is to provide the best possible quality for the available bandwidth. Our recommended solution approaches are related to the typical problems and solutions in the knapsack problem.
New York, USA
Szkaliczki, Tibor
Eberhard, Michael
Hellwagner, Hermann
Szobonya, László
10.1016/j.endm.2010.05.160
1571-0653
Electronic Notes in Discrete Mathematics
streaming, layered video, knapsack problem
EN
aug
ISCO 2010 - International Symposium on Combinatorial Optimization
1265-1272
https://www.itec.aau.at/bib/files/ISCO'10_Eberhard.pdf
Elsevier Inc.
Piece Selection Algorithm for Layered Video Streaming in P2P Networks
http://www.sciencedirect.com/science/article/B75GV-50JJF7F-5P/2/7d978923400f50d4c42165003c64c351
36
2010
New York
Sobe, Anita
Elmenreich, Wilfried
Böszörmenyi, Laszlo
Proceedings of the 18th International Conference on Multimedea 2010
Del Bimbo, Alberto
Chang, Shih-Fu
Smeulders, Arnold
978-1-60558-933-6
non-sequential, replication, self-organization, video delivery
EN
Florence, Italy
jan
3-8
ACM
2010.10.29
registered
Towards a self-organizing replication model for non-sequential media access
2010
The contributions of this paper are threefold: (1) the extensive introduction of a formal Video Notation (ViNo) that allows for describing different multimedia transport techniques for specifying required QoS; (2) the application of this formal notation to analyzing different transport mechanisms without the need of detailed simulations; (3) further application of ViNo to caching techniques, leading to the introduction of two cache admission policies and one replacement policy supporting nonsequential multimedia access. The applicability of ViNo is shown by example and by analysis of an existing CDN simulation. We find that a pure LRU replacement yields significantly lower hit rates than our suggested popularity-based replacement. The evaluation of caches was done by simulation and by usage of ViNo.
Valencia, Spain
Sobe, Anita
Böszörmenyi, Laszlo
Taschwer, Mario
1942-2628
International Journal on Advances in Software
EN
sep
1 & 2
19-30
https://www.itec.aau.at/bib/files/Intl_Journal_Advances_Software_2010_Vol3.pdf
International Academy, Research and Industry Association (IARIA)
Video Notation (ViNo): A Formalism for Describing and Evaluating Non-sequential Multimedia Access
http://www.iariajournals.org
3
2010
","
Schoeffmann, Klaus
Hopfgartner, Frank
Marques, Oge
Böszörmenyi, Laszlo
Jose, Joemon
10.1117/6.0000005
SPIE Reviews
EN
mar
1
018004
SPIE
registered
Video browsing interfaces and applications: a review
http://link.aip.org/link/?SV2/1/018004/1
1
2010
H.264/SVC, the Scalable Video Coding extension of the H.264/AVC video coding standard, features spatial, quality and temporal scalability. Backwards compatibility with legacy decoding devices is maintained through an H.264/AVC compliant base layer, which represents the lowest quality of an H.264/SVC bit-stream. However, it is often desireable to also provide the higher quality layers to legacy H.264/AVC devices. This is achieved by a process commonly known as "bit-stream rewriting", which allows for an efficient H.264/SVC to H.264/AVC conversion by exploiting the similarities of the two codecs. This paper describes a demonstrator showing the advantages of including an improved version of the bit-stream rewriting tool from the existing JSVM H.264/SVC reference software in an H.264/SVC-based multimedia delivery system, by integrating it into a Media Aware Network Element.
Berlin, Heidelberg, New York
Sablatschan, Michael
Ortiz Murillo, Jordi
Ransburg, Michael
Hellwagner, Hermann
Proceedings of the Workshop SVCVision, in conjunction with the 6th International Mobile Multimedia Communications Conference (MobiMedia 2010)
Rodriguez, Jonathan
Tafazolli, Rahim
Verikoukis, Christos
Multimedia Adaptation, H.264/SVC, SVC-to-AVC rewriting
EN
sep
7
Springer
none
Efficient SVC-to-AVC Conversion at a Media Aware Network Element
2010
The Scalable Video Coding (SVC) extension of the H.264/AVC (AVC) video coding standard features spatial, quality and temporal scalability. Backwards compatibility with legacy decoding devices is maintained through an H.264/AVC compliant base layer, which represents the lowest quality of an SVC bit-stream. However, it is often desirable to also provide the higher quality layers to legacy H.264/AVC devices. This is achieved by a process commonly known as “bit-stream rewriting”, which allows for an efficient SVC to AVC conversion by exploiting the similarities of the two codecs. This paper introduces an improved version of the existing JSVM reference software rewriter (JSVM-rewriter). The improvements include a better run-time performance through parallel processing, as well as applicability in streaming scenarios. A detailed evaluation provides performance measurements for the improved rewriter and compares it to the existing JSVM-rewriter. The evaluation shows that notable performance improvements can be achieved using the presented approach. The paper concludes on how the rewriter could be further improved.
Los Alamitos, CA, USA
Sablatschan, Michael
Ransburg, Michael
Hellwagner, Hermann
Proceedings of the Second International Conferences on Advances in Multimedia (MMEDIA 2010)
10.1109/MMEDIA.2010.27
Böszörmenyi, Laszlo
Burdescu, Dumitru
Davis, Philip
Stanchev, Peter
EN
Athens, Greece
jun
18-21
https://www.itec.aau.at/bib/files/Towards_an_Improved_SVC2AVCRewriter_MMEDIA2010_Sablatschan.pdf
IEEE
2010.06.14
registered
Towards an Improved SVC-to-AVC Rewriter
http://www.iaria.org/conferences2010/MMEDIA10.html
2010
This paper describes the CELTIC project on "Scalable Video Coding Impact on Networks" with the focus of designing a streaming system based on the Scalable Video Coding extension of the H.264/AVC standard. The system is designed to cope with streaming scenarios that can be classified in four use cases: session handover, network congestion, receiver heterogeneity and user driven adaptation. A complete overview of the architecture of the system is given. Two demonstration scenarios are described in detail, which point out the advantages of scalable video coding compared to single layer approaches in multimedia transmission and adaptation scenarios. A concluding section summarizes the work and provides an outlook to future work items.
Berlin, Heidelberg, New York
Ransburg, Michael
Martínez Graciá, Eduardo
Sutinen, Tiia
Ortíz Murillo, Jordi
Sablatschan, Michael
Hellwagner, Hermann
Proceedings of the Workshop SVCVision, in conjunction with the 6th International Mobile Multimedia Communications Conference (MobiMedia 2010)
Rodriguez, Jonathan
Tafazolli, Rahim
Verikoukis, Christos
SBN 978-3-642-35155-6
Scalable Video Coding, H.264/SVC, streaming, architecture, video adaptation
EN
sep
571-581
Springer
none
Scalable Video Coding Impact on Networks
2010
This paper compares handhelds based on the iPhone and Android operating systems in multimedia streaming scenarios. We simulate typical Internet network impairments, i.e. packet delay and packet loss, and evaluate their effects on the end devices. Additional evaluations include bandwidth overhead in icted by the different streaming approaches and traffic shape and fairness when both handhelds consume media simultaneously. Based on the quantitative evaluation, both approaches show weaknesses and strengths. A final qualitative discussion points out additional advantages for the streaming approach implemented in the iPhone operating system.
Heidelberg/Berlin, Germany
Ransburg, Michael
Jonke, Mario
Hellwagner, Hermann
Proceedings of the First Workshop on Mobile Multimedia Networking (IWMMN 2010)
10.1007/978-3-642-17758-3_31
Wang, Honggang
Xia, Jinchun
EN
Chicago, IL, USA
jun
14
https://www.itec.aau.at/bib/files/Ransburg_IWMMN10.pdf
Springer
2010.06.30
registered
An Evaluation of Mobile End Devices in Multimedia Streaming Scenarios
http://www.mobilware.org/2010/
2010
H.264/SVC enables runtime-efficient scalability in the spatial, temporal and fidelity dimension. Existing adaptation mechanisms facilitate this to automatically adapt the H.264/ SVC stream to the current usage environment without any user interaction. This paper argues that the Quality of Experience (QoE) of the end user can be enhanced by enabling him to manually adjust the adaptation if he wishes to do so. An approach which enables this is presented and evaluated. It is shown that by facilitating this approach an increased QoE is provided compared to automatic adaptation approaches. Finally, future work indicates the next steps in order to implement this approach.
Tampere, Finland
Ortiz Murillo, Jordi
Ransburg, Michael
Martínez Graciá, Eduardo
Sablatschan, Michael
Gómez Skarmeta, Antonio
Hellwagner, Hermann
Proceedings of the Workshop on Quality of Experience for Multimedia Content Sharing (QoEMCS 2010)
Buchinger, Shelley
Lopes, Rui Jorge
Jumisko-Pyykkö, Satu
Zepernick, Hans-Jürgen
EN
jun
4
https://www.itec.aau.at/bib/files/Towards User-driven Adaptation of H.264-SVC Streams.pdf
Tampere University of Technology
none
Towards User-driven Adaptation of H.264/SVC Streams
http://dcti.iscte.pt/events/qoemcs/
2010
In this paper, a novel low level feature for content based image retrieval is presented. The proposed feature structure combines color and spatial color distribution information. The combination of these two features in one vector classifies the proposed descriptor to the family of Composite Descriptors. In order to extract the color information, a fuzzy system is being used, which is mapping the number of colors that are included in the image into a custom palette of 8 colors. The way by which the vector of the proposed descriptor is being formed, describes the color spatial information contained in images. To be applicable in the design of large image databases, the proposed descriptor is compact, requiring only 48 bytes per image. Experiments presented in this paper demonstrate the effectiveness of the proposed technique especially for Hand-Drawn Sketches.
Heidelberg, Germany
Chatzchristofis, Sawas
Boutalis, Yiannis
Lux, Mathias
Agents and Artificial Intelligence
10.1007/978-3-642-19890-8_4
129
Filipe, Joaquim
Fred, Ana
Sharp, Bernadette
978-3-642-19889-2
978-3-642-19890-8
EN
jan
pp. 49-60
Springer
Communications in Computer and Information Science
none
Combining Color and Spatial Color Distribution Information in a Fuzzy Rule Based Compact Composite Descriptor
2010
Gaithersburg, USA
Lux, Mathias
Schoeffmann, Klaus
del Fabro, Manfred
Kogler, Marian
Taschwer, Mario
TRECVID 2010 Participant Notebook Papers
Over, Paul
Awad, George
Fiscus, Jonathan
Michel, Martial
Kraaij, Wessel
Smeaton, Alan
Quénot, Georges
EN
jan
9
National Institute of Standards and Technology (NIST)
none
ITEC-UNIKLU Known-Item Search Submission
http://www-nlpir.nist.gov/projects/tvpubs/tv.pubs.org.html
2010
Recent advances in the fields of digital photography, networking and computing, have made it easier than ever for users to store and share photographs. However without sufficient metadata, e.g., in the form of tags, photos are difficult to find and organize. In this paper, we describe a system that recommends tags for image annotation. We postulate that the use of low-level global visual features can improve the quality of the tag recommendation process when compared to a baseline statistical method based on tag co-occurrence. We present results from experiments conducted using photos and metadata sourced from the Flickr photo website that suggest that the use of visual features improves the mean average precision (MAP) of the system and increases the system's ability to suggest different tags, therefore justifying the associated increase in complexity.
Basel, Switzerland
Lux, Mathias
Pitman, Arthur
Marques, Oge
10.3390/fi2030341
Future Internet
image retrieval; multimedia; metadata; folksonomies; tagging; image annotation; tag recommendation; visual information retrieval
EN
jan
341-362
MDPI
Can Global Visual Features Improve Tag Recommendation for Image Annotation?
3
2010
Why do people take pictures? While substantial work has been done on the intentions of people producing photos in specific domains (e.g. Flickr users or mobile phone cameras) the general case - arbitrary users taking photos with arbitrary devices - has not yet been investigated in detail. In this short paper, we present an exploratory study on the intentions and goals of people taking digital photos. 40 different specific photo taking situations of 10 people where investigated. We classified the situations and reflected them into context of existing work to investigate the applicability and usefulness of classifications existing for specific domains. Our findings show that applicability of existing models for small domains is limited and they indicate the need of a generalized taxonomy. We further identify hypotheses and research questions for future work in this area.
New York, NY, USA
Lux, Mathias
Kogler, Marian
del Fabro, Manfred
Proceedings of the 2010 ACM workshop on Social, adaptive and personalized multimedia interaction and access
http://doi.acm.org/10.1145/1878061.1878075
Vallet, David
Ramzan, Naeem
Halvey, Martin
Patrikakis, Charalampos
camera usage, digital photos, user intentions
EN
jan
41–44
ACM
SAPMIA '10
none
Why did you take this photo: a study on user intentions in digital photo productions
http://doi.acm.org/10.1145/1878061.1878075
2010
Resolution of digital images is on the rise, but screens of mobile devices are still small. Therefore, image adaptation and especially image re-targeting for browsing images is still a challenging research topic. In this short paper we report work in progress on a social interactive game that can be used to identify meaningful portions of images. Based on preliminary evaluation we propose that these areas, found by our game, should be retained in an image re-targeting process.
Klagenfurt, Austria
Lux, Mathias
Böszörmenyi, Laszlo
Müller, Alexander
HCI in Work and Learning, Life and Leisure
Leitner, Gerhard
Hitz, Martin
Holzinger, Andreas
EN
jan
10.1007/978-3-642-16607-5_32
465-470
Springer Berlin / Heidelberg
Lecture Notes in Computer Science
A Social Approach to Image Re-targeting Based on an Interactive Game
http://dx.doi.org/10.1007/978-3-642-16607-5_32
6389
2010
Barcelona, Spain
Lux, Mathias
Pitman, Arthur
Marques, Oge
Proceedings of the 11th International Workshop of the Multimedia Metadata Community (WISMA 2010)
Carreras, Anna
Delgado, Jaime
Maroñas, Xavier
Rodríguez, Victor
EN
May
87-88
ceur.ws
none
Callisto: Tag Recommendations by Image Content
2010
Searching for images on the web is still an open problem. While multiple approaches have been presented, there has been surprisingly little work on the actual goals and intentions of users. In this poster we present our classification scheme for user goals in image search and describe our ongoing work focusing on identification and classification of user intentions during image search tasks.
Atlanta, GA, USA
Lux, Mathias
Kofler, Christopher
Marques, Oge
CHI EA '10 CHI '10 Extended Abstracts on Human Factors in Computing Systems
Fitzpatrick, Geraldine
Hudson, Scott
Edwards, Keith
Rodden, Tom
EN
April
3913-3918
ACM
none
A Classification Scheme for User Intentions in Image Search
2010
This paper proposes a novel combination of arti- ficial intelligence planning and other techniques for improv- ing decision-making in the context of multi-step multime- dia content adaptation. In particular, it describes a method that allows decision-making (selecting the adaptation to perform) in situations where third-party pluggable multi- media conversion modules are involved and the multime- dia adaptation planner does not know their exact adapta- tion capabilities. In this approach, the multimedia adapta- tion planner module is only responsible for a part of the required decisions; the pluggable modules make additional decisions based on different criteria. We demonstrate that partial decision-making is not only attainable, but also in- troduces advantages with respect to a system in which these conversion modules are not capable of providing additional decisions. This means that transferring decisions from the multi-step multimedia adaptation planner to the pluggable conversion modules increases the flexibility of the adapta- tion. Moreover, by allowing conversion modules to be only partially described, the range of problems that these modules can address increases, while significantly decreasing both the description length of the adaptation capabilities and the planning decision time. Finally, we specify the conditions under which knowing the partial adaptation capabilities of a set of conversion modules will be enough to compute a proper adaptation plan.
Springer New York
Lopez, Fernando
Jannach, Dietmar
Martínez, Jose Maria
Timmerer, Christian
García, Narciso
Hellwagner, Hermann
10.1007/s10489-010-0242-3
Journal of Applied Intelligence
Bounded non-deterministic multimedia adaptation, Planning, Decision-making, MPEG-7, MPEG-21
EN
jul
32
Springer
Bounded non-deterministic planning for multimedia adaptation
http://www.springerlink.com/content/751g123vp1574qt5/
2010
Recent work in TCP video streaming indicates that multimedia streaming via TCP provides satisfactory performance when the achievable TCP throughput is approximately twice the media bit rate. However, these conditions may not be achievable on the Internet, e.g., when the delivery path offers insufficient bandwidth or becomes congested due to competing traffic. Therefore, adaptive streaming for videos over TCP is required and a number of rate-control algorithms for video streaming have been proposed and evaluated in the literature. In this paper, we evaluate and compare three existing rate-control algorithms for TCP streaming in terms of the (PSNR) quality of the delivered video and in terms of the timeliness of delivery. The contribution of the paper is that, to the best of our knowledge, this is the first evaluation of TCP-based streaming in an Internet-like setting making use of the scalability features of the H.264/SVC video codec. Two simple bandwidth estimation algorithms and a priority-/deadline-driven approach are described to adapt the bit rates of, and transmit, the H.264/SVC video in a rate-distortion optimal manner. The results indicate that the three algorithms perform robustly in terms of video quality and timely delivery, both on under-provisioned links and in case of competing TCP flows. The priority-/deadline-driven technique is even more stable in terms of packet delays and jitter; thus, client buffers can be dimensioned more easily.
New York, NY, USA
Kuschnig, Robert
Kofler, Ingo
Hellwagner, Hermann
Proceedings of the First Annual ACM SIGMM Conference on Multimedia Systems (MMSys)
10.1145/1730836.1730856
Feng, Wu-chi
Mayer-Patel, Ketan
EN
Scottsdale, AZ, USA
feb
157-168
https://www.itec.aau.at/bib/files/MMSYS10_Kuschnig_Evaluation_TCP_based_Rate_Control.pdf
ACM
2010.02.23
registered
An Evaluation of TCP-based Rate-control Algorithms for Adaptive Internet Streaming of H.264/SVC
http://www.mmsys.org
2010
TCP-based video streaming encounters difficulties in unreliable networks with unanticipated packet loss. In combination with high round trip times, the effective throughput deteriorates rapidly and TCP connection resets or stalls may occur. In this paper, we propose a client-driven video transmission scheme which utilizes multiple HTTP/TCP streams. The scheme is largely insensitive to unanticipated packet loss and thereby reduces throughput fluctuations. Since it is based on HTTP, the scheme can easily be deployed in existing network infrastructures. It fosters scalability on the server side by shifting complexity from the server to the clients. Certain features of request-response schemes allow maintaining fairness, despite of using multiple HTTP streams. Making use of TCP, the scheme inherently adapts to congested network links.
Los Alamitos, CA, USA
Kuschnig, Robert
Kofler, Ingo
Hellwagner, Hermann
Proceedings of the 7th IEEE Consumer Communications and Networking Conference (CCNC)
10.1145/1730836.1730856
Balandin, Sergey
Matuszewksi, Marcin
Ott, Jörg
EN
Las Vegas, NV, USA
jan
5
https://www.itec.aau.at/bib/files/CCNC10_Kuschnig_Request_Response_Streams.pdf
IEEE
2010.01.10
registered
Improving Internet Video Streaming Performance by Parallel TCP-Based Request-Response Streams
http://www.ieee-ccnc.org/2010
2010
New York, NY, USA
Kogler, Marian
Lux, Mathias
Proceedings of the Tenth International Workshop on Multimedia Data Mining
", "
EN
jul
3:1-3:6
ACM
none
Bag of visual words revisited: an exploratory study on robust image retrieval exploiting fuzzy codebooks
2010
This thesis investigates mechanisms and applications for in-network adaptation of scalable video bit streams based on the recent H.264/Scalable Video Coding (SVC) standard. In-network adaptation refers to the adaptation of a video stream by a network element during the stream's transport through the network. The advantages of performing adaptation directly in the network are the availability of local monitoring data and a higher responsiveness according to the current networking conditions. In contrast to previous work in this field, this thesis focuses on the feasibility and realization of in-network adaptation on existing home router platforms. In this context this thesis addresses the following six research objectives. Initially, the relevant transport mechanisms for H.264/SVC and their implications on in-network adaptation (1) were analysed. In the context of this work three different Linux-based router platforms which cover a representative range of residential router devices were used as a basis for further studies and evaluations. In general these platforms can be characterized by rather modest processing capabilities and networking performance. The hardware limitations were identified and quantified in evaluations (2) using both different benchmarks and real network traffic. The offered processing power and memory throughput are roughly 10 to 100 times lower than those of a modern desktop PC. Although their application-layer networking performance is not that low, all platforms fail in fully utilizing their nominal link capacities of 100 and 1000 Mbps, respectively. Based on the known limitations the thesis proposes a stateful, packet-based adaptation mechanism for adapting scalable video bit streams (3). The approach utilizes the RTP payload format for H.264/SVC and represents a light-weight approach for in-network adaptation on the application layer. It further meets the important requirements towards a media-aware network element (MANE) to be signaling aware and to operate statefully. The mechanism was integrated in a proxy service which was deployed on all of the three platforms to prove its feasibility. Experimental evaluations with different video bit streams in standard-definition quality demonstrate the scalability of the approach (4). The results indicate that the proxy service is able to adapt up to 16 concurrent video streams depending on the platform and video bit stream. On two of the three evaluated platforms the proposed approach even allows to handle and to adapt video streams in high-definition quality at bit rates around 15 Mbps. In addition to the proposed H.264/SVC-specific adaptation mechanism, also the applicability of generic metadata-driven adaptation on home router platforms was investigated. In particular, a proof-of-concept study of an XML-metadata-driven approach based on the MPEG-21 generic Bitstream Syntax Description (gBSD) was conducted on the platforms (5). In contrast to former evaluations that have been done on PC-based platforms, the obtained results indicate that the use of this generic adaptation cannot be recommended on such resource limited network devices. The benefits of using in-network adaptation on home router platforms are finally demonstrated in the context of high-definition streaming over IEEE 802.11 wireless networks (6). Monitoring information regarding the queueing delay, which is obviously available exclusively on the router, is used to control the adaptation of the video according to the varying throughput of the wireless link. This allows to react timely to changing conditions particularly in the case of mobile clients.
Kofler, Ingo
EN
nov
204
Klagenfurt University
In-Network Adaptation of Scalable Video Content
2010
The distribution of layered content over peer-to-peer networks becomes more important today as the users are consuming the content on terminals with various display capabilities and different network connections. For single-layer content distribution, the piece-picking algorithm only needs to ensure that content pieces are downloaded in time for display. When layered content is distributed over a peer-to-peer network, the piece-picking algorithm needs to be modified to ensure that the best possible quality is displayed while all desired pieces still have to be received before their deadline expires. In this paper, the piece-picking problem for layered content is analyzed and a number of piece-picking algorithms for layered content based on the solutions for the knapsack problem are presented. Furthermore, an evaluation of these algorithms is performed and possible applications are discussed.
New York, NY, USA
Eberhard, Michael
Szkaliczki, Tibor
Hellwagner, Hermann
Szobonya, László
Timmerer, Christian
Proceedings of the 2010 ACM Workshop on Advanced Video Streaming Techniques for Peer-to-Peer Networks and Social Networking
10.1145/1877891.1877908
Olmo, Gabriella
Timmerer, Christian
Frossard, Pascal
Mitchell, Keith
978-1-4503-0169-5
knapsack problem, layered/scalable content, piece utility calculation, piece-picking
EN
Firenze, Italy
oct
71-76
https://www.itec.aau.at/bib/files/avst1524-eberhard.pdf
ACM
AVSTP2P
2010.10.29
poster
Knapsack Problem-based Piece-Picking Algorithms for Layered Content in Peer-to-Peer Networks
http://www.p2pstreaming.eu
2010
We introduce an easy-to-use video browsing tool which assists users in getting a quick overview of videos as well as in finding segments of interest. It provides a parallel and a tree-based view for browsing the content of videos -- or even video collections -- in a hierarchical, non-sequential manner. The tool has a plug-in architecture and can be extended both by further presentation methods and by video analysis algorithms.
Berlin, Heidelberg, New York
Del Fabro, Manfred
Schoeffmann, Klaus
Böszörmenyi, Laszlo
Proceedings of HCI in Work and Learning, Life and Leisure 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering
10.1007/978-3-642-16607-5_30
Leitner, Gerhard
Hitz, Martin
Holzinger, Andreas
EN
Klagenfurt, Austria
nov
443-446
https://www.itec.aau.at/bib/files/Instant Video Browsing - A Tool for Fast Non-Sequential Hierarchical Video Browsing.pdf
Springer Verlag GmbH
2010.11.05
registered
Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing
2010
We present an algorithm for video scene detection based on the identification of recurring motion sequences within a video stream. The motion information is extracted in the compressed domain of H.264/AVC videos, no full decoding of the video stream is needed. Based on the motion information our algorithm identifies sequences of adjacent frames with similar motion. Throughout all identified motion sequences we are searching for recurring patterns of similar ones. The most recurring pattern is used for the segmentation of the video stream into scenes. The evaluation shows promising results.
Washington (DC)
Del Fabro, Manfred
Böszörmenyi, Laszlo
Proceedings of the Second International Conference on Advances in Multimedia (MMEDIA 2010)
10.1109/MMEDIA.2010.26
Böszörmenyi, Laszlo
Burdescu, Dumitru
Davies, Philip
Newell, David
EN
Athens, Greece
jun
113-118
https://www.itec.aau.at/bib/files/4068a113.pdf
IEEE
2010.06.15
registered
Video Scene Detection Based on Recurring Motion Patterns
2010
Peer-to-Peer systems are nowadays a very popular solution for multimedia distribution, as they provide significant cost benefits compared with traditional server-client distribution. Additionally, the distribution of scalable content enables the consumption of the content in a quality suited for the available bandwidth and the capabilities of the end-user devices. Thus, the distribution of scalable content over Peer-to-Peer networks is a very actual research topic. This paper presents an architecture for the distribution of scalable content in a fully distributed Peer-to-Peer network. The architectural description includes how the scalable layers of the content are mapped to the pieces distributed in the Peer-to-Peer system and detailed descriptions of the producer- and consumer-site architecture of the system. The presented system is to our knowledge the first open-source Peer-to-Peer network with full Scalable Video Coding support.
Los Alamitos, CA, USA
Capovilla, Nicola
Eberhard, Michael
Mignanti, Silvano
Petrocco, Riccardo
Vehkaperä, Janne
Proceedings of the Second International Conferences on Advances in Multimedia (MMEDIA 2010)
10.1109/MMEDIA.2010.17
Böszörmenyi, Laszlo
Burdescu, Dumitru
Davis, Philip
Stanchev, Peter
P2P networks;consumer-site architecture;distributed peer-to-peer network;multimedia distribution;open-source peer-to-peer network;scalable video coding;server-client distribution;image coding;multimedia computing;peer-to-peer computing;
EN
Athens, Greece
jun
1-6
https://www.itec.aau.at/bib/files/MMEDIA'10_Eberhard.pdf
IEEE
2010.06.14
registered
An Architecture for Distributing Scalable Content over Peer-to-Peer Networks
http://www.iaria.org/conferences2010/MMEDIA10.html
2010
This paper proposes a novel virtual Content-Aware Network (CAN) layer as a part of a full layered architecture, focused, but not limited to, on multimedia distribution with Quality of Services (QoS) assurance. The overall system is based on a flexible cooperation between providers, operators and end-users, enabling users to access the offered multimedia services in various contexts and also to become private content providers. The paper introduces the main concepts and architecture for the main virtual network layer (i.e., CAN), exposing its role and interfaces among overall system layers. This work is a part of the starting effort inside of a new European FP7 ICT research project, ALICANTE.
Los Alamitos, CA, USA
Borcoci, Eugen
Negru, Daniel
Timmerer, Christian
Proceedings of the 3rd International Conference on Communication Theory, Reliability, and Quality of Service (CTRQ 2010)
10.1109/CTRQ.2010.35
Ata, Shingo
Borcoci, Eugen
Del Ser Lorente, Javier
Diaz, Michel
Pioro, Michal
Rodrigues, Joel
Segall, Zary
content-aware networking, network aware applications, quality of services, multimedia distribution, Future Internet
EN
jun
162-168
https://www.itec.aau.at/bib/files/05532769.pdf
IEEE
none
A Novel Architecture for Multimedia Distribution based on Content-Aware Networking
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5532769&isnumber=5532402
2010